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We’re building a mobile-first music game where players and artists create real songs inside the world. We’re looking for an Audio Programmer to design and implement music-making tools and audio processing that feel “plug-and-play” for users—think vocal recording with instant polish (autotune, compression, EQ), drum/track sequencing, and smart automation.
Some features will run inside Unreal (MetaSounds), others as standalone plugins that integrate into our system. You’ll be the audio specialist in a small, senior team (currently 4 people) shipping an MVP in ~6 months toward an H2 launch.
What you’ll do
- Build real-time audio processing and music-creation features (vocal FX chains, pitch correction, dynamics, EQ, time/pitch tools, sequencers).
- Develop VST-style plugins and/or JUCE-based components; integrate with Unreal Engine (MetaSounds) where it makes sense.
- Make complex audio workflows dead-simple for non-experts via sensible defaults and automation.
- Collaborate closely with our Unreal developer and technical artist; prototype fast, iterate, and ship.
What we’re looking for
- Strong audio-DSP and real-time programming skills in C++.
- Experience building audio plugins/tools (e.g., VST3/AU, JUCE) and profiling for low latency.
- Product sense for UX in creator tools; ability to work independently in a startup environment.
- Nice to have: Unreal Engine (C++/Blueprints) and MetaSounds; mobile audio (iOS/Android); familiarity with rap/hip-hop production workflows.
Benefits
Setup & offer
- Onsite in central Helsinki.
- Funded startup with stock options.
- Salary depends on experience; benchmark ~€4–5k/month, with flexibility to discuss up to ~€6k for an exceptional senior candidate.
If this sounds like you, we’d love to see examples of audio tools/plugins you’ve shipped (demos or repos welcome).
Key Skills
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