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Rendering Engineer (C/C++/OpenGL/Vulkan)
📍 Location: Lund, Sweden (Hybrid – 3 days onsite/week)
đź•“ Scope: 100% | Start: ASAP
We’re looking for a Rendering Engineer to drive the visual development of next-generation applications. You’ll work on real-time, high-performance graphics for embedded and mobile systems, collaborating closely with designers, artists, and software engineers to deliver stunning, optimized visuals.
What You’ll Do
- Design, develop, and optimize the rendering pipeline using modern C++ and graphics APIs.
- Write and fine-tune GLSL shaders for lighting, shadows, and post-processing effects.
- Profile and optimize GPU and CPU performance for embedded and mobile platforms.
- Implement and maintain 3D rendering systems, asset pipelines, and scene management.
- Collaborate cross-functionally to turn creative concepts into efficient, real-time visuals.
What You Bring
- Expert-level C++ skills, including performance optimization and memory management.
- Strong experience with OpenGL and/or Vulkan.
- Hands-on experience with GLSL shader programming.
- Background in embedded or mobile rendering environments.
- Excellent problem-solving and debugging skills.
Bonus:
- Experience in game development or interactive 3D graphics.
- A portfolio or personal projects demonstrating rendering work.
If you’re passionate about low-level graphics, high-performance rendering, and building beautiful real-time visuals, we’d love to hear from you.
đź“© Apply now with your CV and availability details.
Key Skills
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