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Right now, we’re starting production on our own new project, something different from what Fool’s Theory has done so far. It’s an exciting opportunity to join us at the very start, help shape its direction, and have a real influence on what it will become.
Sounds interesting? Get in touch with us!
Responsibilities
- Design, iterate and maintain game vision.
- Work closely with the team to communicate the game’s vision and ensure alignment across the team.
- Design and implement gameplay prototypes, game features and mechanics.
- Collaborate with the Project Lead to shape the backlog and planning.
- Work closely with the Art Director to maintain artistic consistency and contribute to the Art Bible.
- Maintain game balance directly within the engine.
- Work on level designs within the engine.
- 3+ years of experience as a Game Designer, creating and defining core gameplay systems, mechanics, and overall game flow.
- Practical experience implementing gameplay mechanics in Unreal Engine.
- Proven experience in Unreal Engine: Level Design, Gameplay Mechanics Prototyping, Gameplay Scripting.
- Strong understanding of both high-level design principles and low-level implementation in the engine.
- Strong communication skills: ability to clearly and effectively present ideas and inspire the team.
- Ability to maintain a strong vision for the game and communicate it clearly to others.
- Confident in decision-making with clear and solid reasoning.
- Open-minded and receptive to feedback from others.
- Strong attention to detail and ability for refining gameplay mechanics.
- Comfortable with data analysis and using tools like Excel to simulate game balance and break down features.
- Ability to clearly convey constructive feedback.
- Experience in designing co-op or multiplayer games
- Experience working with Unreal Engine Gameplay Ability System.
- An opportunity to work on a cool new project that is at the beginning of production.
- Working in a small team with a real impact on the game’s development.
- Flexible working hours (core hours 10:00-16:00).
- Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
- English language lessons.
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
- Custom tools to automate boring, repetitive stuff.
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
- Private medical insurance (Enel-med).
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
- Psychological support.
Key Skills
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