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Start: ASAP
Length: 6 months with possible extension
Location: Must be Stockholm on-site 2-3 days per week in the office (fully remote not possible)
Responsibilities
As a Unity Software Engineer, knowledgeable about Unity, the responsibilities include development within our re-architecture initiatives and improvements of the code base in the game, to enable scaling the game for years to come. The initiatives within architecture are high priority and needed to unlock new product capability within the product strategy.
As an engineer, the responsibilities include:
- Incrementally build and deliver technical architecture improvements to the game
- Close collaboration with our Game Architect and Tech Leads to explore, investigate and deliver technical improvements and solutions.
- As a proactive team member, be an active contributor to evolving and improving the team's ways of working and planning.
- Experience with code refactoring and systems development
- Degree in Engineering or equivalent technical field (4 years)
- Deep knowledge in C#
- Not afraid of facing (and embracing) the unknown and working with exploratory tasks.
- Understand and agree with Test Driven Development and Behavior Driven
- Team player with strong self-leadership, can-do attitude and business sense
- Have a software engineering mindset, and a grasp of software engineering principles such as SOLID
- Experience with Unity (C#).
Key Skills
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