Plarium
Senior Real-Time VFX Artist (Unannounced Shooter Game)
PlariumPoland4 days ago
Full-timeRemote FriendlyArt/Creative

The successful applicant will be able to work at our offices in Warsaw, Barcelona, or remotely from Poland or Spain.


Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, Spain, and Finland.


RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.


We are working on an unannounced, multi-platform third-person shooter in a realistic setting with innovative gameplay. The project is large-scale and ambitious both from a graphics and game design point of view, and from the technical perspective. The game is in active production, with over 100 specialists working on it.


The successful applicant will lead work in the real-time VFX area, including building an effective pipeline, coordinating the work of artists, technical specialists, and external partners. They will also be accountable for the quality and integration of visual effects into the game.


Responsibilities

  • Developing high-quality effects for weapons, characters, and game levels
  • Creating concept designs and developing real-time mobile game VFX in Unity
  • Creating simulations and sequences and integrating them with Unity
  • Profiling and optimizing effects and game assets
  • Approving effects created by external specialists, and providing feedback on them
  • Building and optimizing the work pipeline


Requirements

  • At least 4 years of work experience in the game industry in a similar role
  • Knowledge of the principles of motion, anticipation, dynamics, and other aspects of animation
  • Experience creating VFX in Unity
  • Experience creating or writing VFX shaders in node-based editors
  • Experience with VFX textures
  • Hands-on experience with particle systems
  • Experience working with Git or other version control systems
  • Experience organizing the process of creating effects
  • English language skills at the intermediate level or higher


Desired

  • Knowledge of HLSL, С#, or another programming language
  • Understanding of mobile device hardware restrictions
  • Skills in 3D modeling and 3D animation
  • Experience creating and baking UV maps
  • Experience creating simulations in Houdini and integrating them with Unity
  • Hands-on experience with Substance Painter and Substance Designer


What we offer our Employees

  • Officially registered full-time employment
  • 20 to 26 days of paid leave depending on the country in which your employment is registered
  • Medical support for you and your child and fully paid leave if you or your child are sick
  • Individual development plan and regular feedback
  • Professional seminars, workshops, courses, and internal training programs
  • Reimbursement of gym membership fees, online Pilates classes, and running club
  • Counseling with psychologists
  • Educational English courses
  • Relocation assistance to Poland


*Note: Benefits may vary by country.

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