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Responsibilities
- Model stylized 3D characters based on provided concept art and reference images
- Texture characters using industry-standard tools to achieve a polished, game-ready look
- Optimize models for real-time performance, including efficient triangle count and UV mapping
- Fully rig both body and facial features for animation
- Create a selection of animation poses to demonstrate character movement
- Collaborate with the team to ensure characters meet project requirements and artistic direction
- Adapt workflow and deliverables based on project feedback and evolving needs
- Proven experience in 3D character modeling, texturing, and rigging for games
- Proficiency with Blender, Substance Painter, and ZBrush
- Strong understanding of stylized character design and anatomy
- Experience optimizing models for real-time engines (e.g., Unity, Unreal)
- Ability to create clean, efficient UV layouts and manage texture maps
- Skilled in both body and facial rigging for animation
- Strong attention to detail and ability to follow artistic direction
- Excellent communication skills and ability to work independently in a remote setting
- Availability to discuss and adapt project timelines as needed
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