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We’re looking for a Senior Level Designer to join our team on an exciting project. Working with a small and talented crew, you’ll play a key role in creating new experiences on a title in the action arcade genre. Working with an established brand identity, you’ll design levels that challenge, captivate, and charm millions of players around the world.
This is a full-time, 6-month fixed-term position. We understand that this timeframe or the hours may not perfectly align with everyone's needs. If this is the case for you, please still apply and let us know what flexibility you require, as we are open to accommodating your needs where possible.
The role offers flexibility for hybrid or fully remote work. However, if you are based in a different time zone, having some overlap with standard Australian business hours or a willingness to adjust your work hours will be highly beneficial.
For all Australian-based candidates, a suitable work visa is a mandatory requirement.
We’re proud to foster an inclusive work environment and encourage applicants from all backgrounds and perspectives to apply!
Responsibilities
- Construct, test and iterate arcade game levels
- Help find the pace, humour, and balance of tight arcade gameplay
- Generate new concepts and ideas to enhance the user experience
- To work creatively within an existing framework
- Analyse player feedback data to improve usability
- Maintain an understanding of industry standards, best practices, and industry trends
- Use creative problem solving to resolve development challenges
- Proven working experience in the games industry
- A portfolio showing levels which you have built. We’re particularly interested in fast-paced, arcade style gameplay but we’re also keen to see puzzle design
- Experience working in a team environment and a willingness to dive into additional tasks that might come up
- Good attention to detail
- Excellent communication skills
- Working knowledge of Unity
- Able to incorporate feedback and take/give direction well
- An enthusiastic love of platform games
- A good sense of humour
- Scripting/programming skills
- Competitive salary, based on skills and experience
- This is a full-time, 6-month fixed-term position
- The role can be hybrid or fully remote
- Applications are open until Sunday, 30 November 2025
- We aim to move through the recruitment process as quickly as possible and will respond to all applicants regardless of the outcome.
- Due to the large volume of applications we receive, we’re unfortunately not able to provide specific feedback to each applicant.
Please Include The Following In Your Application
- A cover letter explaining your interest in the role and why you’d be a great fit
- Your CV
- A link to your portfolio
- A 10 second clip of portfolio work that best showcases your skills which are relevant to this role
If emailing through an application, please include answers to the following questions:
- How many shipped titles have you worked on?
- How many unshipped titles have you worked on?
- Are you currently based in Melbourne, Australia?
- Have you previously worked as part of a small team (4-8 people)?
- Do you have previous experience working on action, arcade, or platform games?
- Have you worked on or shipped a mobile game?
- Please provide a link to your portfolio.
Key Skills
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