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YOUR MISSION:
- Design and implement new features and improvements for the Hololight Stream SDK.
- Develop and extend our OpenXR integration, ensuring seamless compatibility with major XR headsets and rendering engines.
- Expand and optimize our plugin ecosystem for real-time 3D engines such as Unreal Engine, Godot, and others — enabling high-performance XR streaming experiences.
- Improve code architecture and design, promoting clean coding practices, maintainability, and scalability.
- Evaluate and integrate modern technologies that enhance Hololight Stream’s performance and cross-platform capabilities.
- Bachelor’s or Master’s degree in Computer Science, Software Engineering, or similar.
- 5+ years of professional experience in C/C++ software development.
- Strong understanding of 3D render pipelines using Vulkan and/or D3D12.
- Expertise in clean code design, OOP principles, and software architecture.
- Fluent in English, both written and verbal.
- Willingness to work full-time on-site in Ismaning.
Beneficial:
- Proven experience developing against the OpenXR specification in C/C++.
- Experience with real-time 3D engines such as Unreal Engine or Godot.
- Experience in cross-platform development (Windows, Android, iOS).
- Knowledge of video streaming technologies such as WebRTC
Key Skills
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