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Senior Graphics Researcher & Developer - Game Rendering
On-site in Dublin, Ireland
One of the largest telecommunications companies in the world, a global leader in providing information and communications solutions, is seeking a Senior Graphics Rendering Engineer/Researcher to drive the future development in their Game Engine Team in Dublin
The candidate will take part in researching and co-developing a next-generation graphics engine, specifically engineered to improve the performance of mobile games and mobile GPU rendering algorithms
What you'll do:
- Research and develop advanced real-time rendering pipelines, including material systems, programmable pipelines, and ShaderLab optimization.
- Identify key developments and trends in mobile computer graphics research from SIGGRAPH, Eurographics, EGSR, JCGT, i3D and many others, and propose novel solutions to key challenges in game engine graphics-related fields to advance the state-of-the-art.
- Stay updated with emerging rendering technologies from commercial engines (e.g., ray tracing, Nanite) and propose innovative solutions. Devise a technical
- Implementation plan based on these proposals and take responsibility for ensuring that it is successful and converted into production.
- Maintain communication with academia and industry partners with a focus on analysing potential benefits to product goals from collaboration.
- Collaborate with internal rendering teams to align technical innovation with production goals.
Key Requirements:
- Proficiency in C/C++ with a proven ability to architect large-scale, maintainable system.
- Hands-on experience with at least one modern graphics APIs (Metal/Direct3D 12/Vulkan).
- Strong Shader programming skills (HLSL/GLSL/Metal).
- Solid understanding of modern rendering techniques (ray tracing, global illumination, or GPU-driven rendering) and 3D math (linear algebra).
- Hands-on experience with Unity, Unreal 4/5, Godot or other game engines used for mobile games and relevant debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar.
Preferred Skills:
- Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines) is a heavy plus.
- Experience with data-oriented design and ECS is a plus.
- Ability to translate research paper ideas into working code and solve complex problems while considering end-user requirements.
- Metal and/or DX12 experience is a plus.
- Prior experience with graphics development on Android or iOS is a heavy plus.
Interested? Apply directly through LinkedIn, or send your CV to [email protected]
Keywords:
Graphics / Rendering / Vulkan / Ray-tracing / C/C++ / API / Direct X / DX11 / DX12 / OpenGL / Metal / OpenCL
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