European Tech Recruit
Senior Graphics Researcher & Developer
European Tech RecruitIreland14 hours ago
Full-timeEngineering, Other +1

Senior Graphics Researcher & Developer - Game Rendering


On-site in Dublin, Ireland


One of the largest telecommunications companies in the world, a global leader in providing information and communications solutions, is seeking a Senior Graphics Rendering Engineer/Researcher to drive the future development in their Game Engine Team in Dublin


The candidate will take part in researching and co-developing a next-generation graphics engine, specifically engineered to improve the performance of mobile games and mobile GPU rendering algorithms


What you'll do:

  • Research and develop advanced real-time rendering pipelines, including material systems, programmable pipelines, and ShaderLab optimization.
  • Identify key developments and trends in mobile computer graphics research from SIGGRAPH, Eurographics, EGSR, JCGT, i3D and many others, and propose novel solutions to key challenges in game engine graphics-related fields to advance the state-of-the-art.
  • Stay updated with emerging rendering technologies from commercial engines (e.g., ray tracing, Nanite) and propose innovative solutions. Devise a technical
  • Implementation plan based on these proposals and take responsibility for ensuring that it is successful and converted into production.
  • Maintain communication with academia and industry partners with a focus on analysing potential benefits to product goals from collaboration.
  • Collaborate with internal rendering teams to align technical innovation with production goals.


Key Requirements:

  • Proficiency in C/C++ with a proven ability to architect large-scale, maintainable system.
  • Hands-on experience with at least one modern graphics APIs (Metal/Direct3D 12/Vulkan).
  • Strong Shader programming skills (HLSL/GLSL/Metal).
  • Solid understanding of modern rendering techniques (ray tracing, global illumination, or GPU-driven rendering) and 3D math (linear algebra).
  • Hands-on experience with Unity, Unreal 4/5, Godot or other game engines used for mobile games and relevant debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar.


Preferred Skills:

  • Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines) is a heavy plus.
  • Experience with data-oriented design and ECS is a plus.
  • Ability to translate research paper ideas into working code and solve complex problems while considering end-user requirements.
  • Metal and/or DX12 experience is a plus.
  • Prior experience with graphics development on Android or iOS is a heavy plus.


Interested? Apply directly through LinkedIn, or send your CV to [email protected]


Keywords:

Graphics / Rendering / Vulkan / Ray-tracing / C/C++ / API / Direct X / DX11 / DX12 / OpenGL / Metal / OpenCL


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