Arkane Studios
Level Designer
Arkane StudiosFrance17 days ago
Full-timeInformation Technology, Design

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.


Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.


Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.


Arkane Lyon is owned by ZeniMax Media and Microsoft.


Arkane is looking for a Level Designer to be in charge of translating game design into playable and fun maps.


Responsibilities


  • Produce the level design documentation of their maps, including defining mission’s intentions and high-level concepts.
  • Create the level layouts (simplified level geometry) in collaboration with the level artists
  • Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..) by using specialized tools (world editor, visual scripting system...)
  • Make sure their map is compliant with the technical constraints and check on a regular basis if their map is functional on all platforms
  • Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
  • Analyze and fix level design bugs


Qualifications


  • Understanding of the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
  • Adherence to the Systemic design philosophy
  • A solid understanding of player psychology
  • Experience using game-specific editing packages
  • Game scripting experience using Kismet, Lua or similar
  • Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
  • Quality oriented
  • Strong communication skills


Preferred skills


  • Passionate gamer with a solid video game culture
  • Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
  • Creativity: think outside the box, being able to see things in a different perspective
  • Good knowledge of MS Office (Word, Excel, Power Point)
  • Good level in written/spoken English
  • Team Player


We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

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