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Are you looking for a challenging job in the gaming industry in an attractive work environment? Are you goal-oriented, a strong team player, and interested in becoming part of an international team of professionals? Then contribute to the success story of HandyGames™ and take the opportunity to work for one of Germany’s top game developers and publishers! We are looking for a Senior Software Engineer (f/m/d) with strong development skills for our headquarters in Giebelstadt/Germany (on-site only).
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Job Description
For our current in-house game project set in a gothic-inspired science fictions world with a strong focus on story and combat, we are looking for a talented Senior Software Engineer (f/m/d) to join our team as soon as possible.
In this role, you will primarily work with the Unity game engine and internal tools. Your focus will be on the technical implementation and further development of core gameplay systems such as combat, traversal, and exploration.
Your Tasks
- Development and implementation of gameplay systems in the Unity game engine
- Close collaboration with Game Design, Animation, VFX, and Level Design to bring new features to life
- Prototyping new mechanics and tools to make ideas quickly testable
- Integrations of animations (e.g., state machines, animation events) and VFX into gameplay logic
- Optimization of performance, stability, and memory usage in the Unity game engine
- Writing clean, maintainable, and well-documented code
- Supporting and mentoring junior software engineers on the team
- Troubleshooting, debugging, and continuously improving existing systems
- Several years of professional experience as a Gameplay programmer or Software Engineer, ideally in action or RPG titles
- Strong proficiency in C# and the Unity game engine
- Hands-on experience with animation systems, state machines, physics, collision handling, timing, and character controller logic
- A strong sense for gameplay quality, responsiveness, and player experience
- Experience with profiling, debugging, and performance optimization
- Comfortable working closely with Game Design, Animation, VFX, and Art
- Structured, team-oriented, and solution-driven way of working
- Very good command of written and spoken English
- Nice to have: Experience with tools development, Behaviour Designer, or Playmaker Scripting
- 40 hours per week
- Flexible working hours and 30 days of vacation
- A short and quick decision-making process due to flat hierarchies
- The opportunity to work with a team of experienced professionals
- Modern workplaces with state-of-the-art technology
- Team restaurant
- In-house gym
- EV charging station
- Company apartment on request
- Parcel service
Key Skills
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