Sixteen Tons Entertainment
Senior Game Designer (F2P Economy)
Sixteen Tons EntertainmentGermany11 days ago
Full-timeRemote FriendlyDesign

Location: Berlin, Germany (On-site; no remote)

Employment: Full-time, permanent

Reports to: Game Director / Studio Director


We’re opening senior game designer roles across two tracks: a brand‑new title and our live mobile game EMERGENCY HQ. We’re after a generalist systems designer with a strength in F2P economy & balancing. Someone who can connect core/mid/meta loops, tunes pacing and rewards perfectly to maximize fun and engagement, and designs elegant features that feel great and scale sustainably.


Your impact

  • Design, own and evolve in‑game economies (currencies, sources/sinks, progression, pricing) for either the new title or EMERGENCY HQ.
  • Shape systems and gameplay loops (core → mid → meta), including upgrade paths, timers, crafting/building, mission structures, difficulty curves, and the moment‑to‑moment feel in partnership with design & engineering.
  • Build monetization systems with a player‑first, ethical approach (offers, passes, subscriptions, ads) and ensure they reinforce gameplay, not fight it.
  • Build and maintain balancing models and simulations to forecast progression speed, build shifting bottlenecks and make sure different player types always have plenty of interesting goals to work towards.
  • Quickly iterate balancing and economy tuning. A/B testing should be second nature.
  • Contribute and sometimes own significant non-economy related features and initiatives


What you’ll do

  • Design and document systems that tie economy to gameplay: progression pacing, reward schedules, challenge/mission structures, store architecture, pricing & segmentation.
  • Create economy spreadsheets/simulations; run scenario modeling; maintain a single source of truth for tuning.
  • Write specs, review tracking requirements; set up A/B tests; analyze results and iterate.
  • Collaborate with engineering, product, UA, art, community to ship features; manage implementation and follow‑through.
  • Participate in playtests; own balancing passes for difficulty, time‑to‑fun, reward feel, and friction.


What you’ll bring

  • 4+ years as a game/system/economy designer on live F2P titles (mobile preferred)
  • A generalist skill set across systems & gameplay design with a strength in economy/balancing.
  • Mastery of spreadsheets (Google Sheets/Excel); simulation/prototyping experience is a plus
  • Strong grasp of F2P KPIs and a lot of experience with data driven experimentation.
  • Familiarity with SQL/analytics tooling a bonus; production fluency in Unity and remote‑config/feature flags.
  • Clear communication in English; German is a plus.


Nice to have

  • Background in strategy/sim/builders or other systems-heavy genres.
  • At least one shipped F2P game, built from scratch, or multiple years of strong live game improvements.
  • Prior mentorship/lead responsibilities.


What success looks like

In 3–6 months

  • New Game: First game economy model & first fun prototypes
  • Existing game: First positive A/B test results proving impact.


Why join us

  • Ship to a huge player base on a live title with real impact from day one.
  • High ownership, fast iteration, and a collaborative, low‑ego culture.
  • The chance to shape new game foundations for years to come.


Location & work setup

  • Hybrid in Berlin, Germany. Remote work is not considered.
  • Relocation/visa support available (case by case).


Compensation & benefits

  • Competitive salary
  • 28+ vacation days, flexible working hours, learning & conference budget.
  • Modern hardware and tools; choice of Mac/PC.


Hiring process

  1. Intro call (30–45 min)
  2. Portfolio/experience deep‑dive (60 min)
  3. Practical exercise (live working session / case study done during the interview)
  4. Stakeholder interviews (cross‑functional)
  5. Offer


How to apply

Send your CV/LinkedIn ideally plus work examples of economy work (docs, dashboards, anonymized spreadsheets or simulations) to

Malin Sweers

[email protected]

With the subject “Senior Game Designer (F2P Economy)”. Please include your earliest start date and salary expectations.

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