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Job Summary
We are on the lookout for a Senior Game Designer!
In this role, you will design and refine systemic gameplay mechanics that reward curiosity, planning, and imaginative problem‑solving while contributing to a rich, atmospheric, and memorable world.
Responsibilities
Own key gameplay features from concept to implementation, ensuring they feel intuitive, expressive, and satisfying.
Design mechanics, systems, and player tools that encourage multiple approaches and meaningful choices.
Develop gameplay systems such as traversal, interaction mechanics, AI behavior, and player‑driven tools.
Collaborate closely with Level Design, crowd AI, Art, Programming, and Narrative to ensure unified and engaging gameplay.
Evaluate playtests, understand player behavior, and translate insights into balanced, accessible, and scalable systems.
Create clear design documentation, specifications, schematics, and presentations for multidisciplinary teams.
Mentor junior designers and contribute to a collaborative, constructive design culture.
Work with programmers and AI teams to ensure gameplay systems are technically robust and scalable.
Requirements
5+ years of experience as a Game Designer on AA/AAA productions, with at least one shipped title.
Strong background in systemic gameplay, player tools, and feature ownership from prototype to final implementation.
Ability to design, tune, and document gameplay systems such as traversal, interaction mechanics, crowd AI, abilities, and risk/reward loops.
Experience designing player‑driven scenarios supporting alternative paths, varying levels of aggression/exposure, and environmental strategy.
Systemic thinking with the ability to create mechanics that interact in emergent ways.
Experience working with AI‑driven encounters, perception systems, and reactive world elements.
Skilled in balancing pacing, difficulty, and affordances across interconnected gameplay systems.
Strong documentation and communication skills.
Fluency in English, both written and spoken.
Preferred Qualifications
Experience with Unreal Engine gameplay tools (Blueprints, data assets, prototyping).
Familiarity with narrative‑driven mechanics and in‑world storytelling.
Understanding of lighting, sound, and UX as gameplay communication tools.
Experience designing physics‑driven or interactive environmental elements.
Experience with reactive AI, environmental interactions, or narrative‑supporting systems.
Competencies
Ability to design modular, scalable gameplay systems that enhance player agency.
Strong problem‑solving applied to complex systemic interactions.
Iteration‑focused mindset balancing creativity, quality, and feedback.
Effective collaboration across gameplay, AI, art, narrative, and production teams.
Ownership and accountability from prototype to final polish.
Soft Skills
Clear, confident communication with cross‑discipline stakeholders.
Proactive, solution‑oriented attitude.
Adaptability during iteration‑heavy production cycles.
Passion for systemic gameplay, player expression, and game feel.
Mentorship mindset, supporting team growth through collaboration and knowledge sharing.
We kindly ask you to apply by sending your resume and a short cover letter in English.
Key Skills
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