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What You Will Be Doing
- Work closely with artists and other engineers to bring our artistic vision to life.
- Write custom shaders and optimize the rendering performance of a massive, dynamic environment.
- Dive deep into our rendering pipeline, based on Unity’s HDRP.
- Use your technical ability to find the perfect balance between visual fidelity and running smoothly on our target hardware.
- Strong understanding of modern rendering pipelines and algorithms, including physically-based rendering.
- Proficiency with shader programming, including compute.
- Experience with C#, C++, or a similar language.
- Collaborative spirit: You enjoy working with artists to achieve a shared visual goal.
- Experience with Unity HDRP.
- Knowledge of performance analysis and optimization tools (e.g. PIX or RenderDoc).
- Familiarity with Unity DOTS.
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don’t match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this.
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Join Paradox Interactive and take your career to the next level!
Application takes less than 5 minutes

