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About the Role
We’re looking for a Unity-focused DevOps / Build Engineer to own and improve our game build and deployment pipeline. Your main responsibility will be ensuring reliable, reproducible, and automated builds across our target platforms, and making sure releases go out smoothly and on time.
You will work closely with game developers, artists, and producers to remove friction from the build and release process.
Responsibilities
- Design, maintain, and improve automated Unity build pipelines
- Set up and manage CI/CD for Unity (batch mode builds)
- Own build, versioning, and release processes
- Debug and fix failed or slow Unity builds
- Manage build environments (Windows / macOS / Linux build agents)
- Handle platform-specific packaging and deployment:
- PC (Steam or standalone)
- Mobile (iOS / Android), if applicable
- Implement build validation and basic tests
- Improve build times and reliability
- Document build and release procedures for the team
Required Skills & Experience
- 3+ years experience with Unity in a professional or shipped project
- Strong experience with CI/CD pipelines (GitHub Actions, GitLab CI, Jenkins, etc.)
- Solid understanding of Unity batch mode builds
- Experience with Git and branching strategies
- Experience in debugging High impact and low complexity issues
- Scripting experience (C#, Bash, Python, or similar)
Nice to Have
- Experience with Steamworks deployment
- Mobile build signing (iOS certificates, Android keystores)
- Experience with Addressables / Asset Bundles
- Cloud build infrastructure (AWS / GCP / Azure)
- Experience working on indie or live games
Key Skills
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