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We are looking for a mid-level Unity Developer to join the team full-time in a hybrid role focused on bug fixing, validation, and small feature polish. This developer will work closely with QA and the existing Unity team to identify, reproduce, and resolve low-complexity, high-repro issues, and to maintain build quality throughout development.
Responsibilities
- Investigate and fix simple, high-repro Unity bugs across gameplay, UI, tools, or logic
- Reproduce issues reported by QA and validate fixes directly in the project
- Collaborate daily with QA (GlobalStep team) to understand expected behavior and game context
- Trigger new Unity builds after fixes and ensure they meet stability expectations
- Implement small improvements or polish tasks when required
- Maintain clean and well-structured code aligned with project standards
- Communicate clearly with designers, QA, and other developers regarding the status of fixes
Requirements
- +3-4 years of experience as a Unity Developer (C#)
- Good understanding of Unity workflows: prefabs, scenes, components, debugging
- Ability to quickly identify and resolve low-complexity issues
- Strong debugging and problem-solving skills
- Comfortable collaborating with QA teams and working with issue trackers
- Ability to produce small features or polish tasks when requested
- Good communication skills and the ability to work independently within a team
Nice to Have
- Experience with shipped games or prototypes
- Familiarity with version control (Git) and basic CI build usage
- Understanding of gameplay systems and UI frameworks in Unity
Additional Notes
- The candidate must be based in Romania
- Contract can be CIM or B2B
- Availability to begin and collaborate during the holiday period is preferred
Key Skills
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