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Responsibilities
- Design and develop a horror game optimized for a booth setup with minimal controls (forward, turn left, turn right)
- Implement a single-session experience with a clear tutorial and start trigger
- Create an immersive, tense atmosphere using audio cues and environmental design
- Develop a sound detection system that monitors player microphone input and applies penalties for excessive noise
- Ensure smooth session transitions, including fade-out and return to intro or exit
- Optimize the game for stability and ease of use in a public booth environment
- Collaborate on future enhancements and expansions based on project success
- Proficiency in game development for Windows PC platforms
- Experience with Unity, Unreal Engine, or similar game engines
- Strong understanding of horror game design, pacing, and atmosphere
- Ability to implement simple, intuitive control schemes
- Knowledge of audio integration and real-time microphone input handling
- Familiarity with session management and UI/UX for public installations
- Creative problem-solving skills and attention to detail
- Ability to deliver a polished, stable product within project constraints
- Good communication skills and openness to feedback
- Availability for potential follow-up work to expand the project
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