Blazing Griffin
Technical Artist (Games)
Blazing GriffinUnited Kingdom2 days ago
Part-timeRemote FriendlyDesign, Art/Creative +1
Technical Artist

Location: Glasgow in studio / Hybrid / Remote

Role Type: Fixed Term Contract

We’re looking for a Technical Artist to support our Unity game projects. This role sits at the intersection of art and engineering and is ideal for someone who enjoys working across a project, improving workflows, and making games look great while running efficiently.

You’ll collaborate closely with a small, cross-disciplinary team to implement visuals, build lightweight tools, optimize performance, and solve technical challenges across art, rendering, and content pipelines.

Responsibilities

  • Expert knowledge of Unity and URP
  • Work with the art and code leads to set up lighting, materials, post-processing, and render features
  • Maintain visual consistency and performance across target platforms
  • Create and maintain shaders using Shader Graph (and HLSL when needed)
  • Create and implement VFX
  • Streamline asset import and setup processes and maintain project structure
  • Create simple Unity editor tools and scripts in C# to improve art workflows
  • Help define and document best practices for art and technical pipelines
  • Optimize shaders, textures, meshes, lighting, and improve batching
  • Profile scenes and assets using Unity’s profiling tools
  • Work directly with artists, designers, and programmers in a small team
  • Provide technical guidance to artists and help solve day-to-day development issues
  • Participate in visual decision-making and iteration

Required Qualifications

  • Production experience with Unity and URP
  • Strong knowledge of lighting techniques and the creation of visual effects.
  • A deep understanding of shader creation for the Universal Render Pipeline
  • Familiarity with Unity profiling and optimization techniques
  • Understanding of 3D asset pipelines (models, UVs, textures, animations)
  • Experience with common DCC tools (3dsmax, Maya, Blender, Photoshop, Substance, etc.)
  • Proficiency in C# for Unity scripting and editor tools
  • A creative approach to problem solving and an eagerness to maintain a high-quality bar
  • Up to date knowledge on latest technologies and the future Unity roadmap
  • Good visual judgment and attention to detail
  • Mentoring more junior members of the team
  • Familiarity with Git and other version control systems
  • Comfortable working in a small, fast-moving team
  • Self-motivated and able to own tasks from start to finish
  • Clear communicator who can bridge art, design and tech

Nice-to-Have

  • Knowledge of Switch and low-end PC optimization
  • Experience with stylized rendering
  • Experience with rigging, skinning and implementing characters and animation in Unity

What Success Looks Like

  • Artists can work faster with fewer technical roadblocks
  • The game runs smoothly while maintaining its visual style
  • Shaders, VFX, and lighting are stable, optimized, and easy to iterate on
  • The team can rely on you to solve tech art problems efficiently

Blazing Griffin Benefits

  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)

If you have any questions or are having any difficulties with this application form, please email [email protected].

Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief.

Please note that we do not review applications sent through Adzuna or other external websites.

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