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Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hybrid casual and midcore game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.
Role
- Define and drive the global 3D art direction of a casual MOBA mobile game, ensuring a cohesive, readable, and appealing visual identity
- Lead the design and production of 3D characters, environments, props, and UI visuals, with a strong focus on clarity and gameplay readability
- Establish and maintain visual standards, references, and art guidelines to support a scalable production
- Actively contribute to asset production (concept art, 3D models, lookdev, or polish), while overseeing overall visual quality
- Supervise and guide an in-house artist, providing clear briefs, constructive feedback, and quality control
- Collaborate closely with game designers and developers to ensure smooth integration in Unity, solving technical constraints with creative and efficient solutions
- Make strategic decisions regarding 3D workflows, shaders, VFX, lighting, and animation to elevate the game’s visual impact
- Optimize assets and pipelines for mobile performance, balancing visual quality with technical constraints
- Act as the ultimate owner and guarantor of the game’s final visual quality, from early concepts to shipped assets
- Proven experience as a 3D Art Director or Senior 3D Artist, preferably in the mobile games industry
- Strong hands-on 3D generalist background, ideally on stylized or casual/midcore projects
- Solid experience working on 3D mobile games, with a strong understanding of real-time and performance constraints
- Excellent knowledge of Unity and modern 3D production pipelines
- Proficiency with Blender (or equivalent 3D software)
- Strong artistic fundamentals, with a sharp eye for style, composition, and visual consistency
- Ability to define, defend, and communicate a clear artistic vision, give actionable feedback, and collaborate effectively with multidisciplinary teams
- Best-in-class compensation
- Other benefits according to the country you reside
- 4 Day work week
Key Skills
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