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Technical Artist
Company Description: Immersive XR gaming startup
Job Description:
As the first creative hire, you will define the visual signature of a next-generation music game. This role involves owning the technical and artistic direction, crafting highly optimized assets, and developing creative tools. You'll ensure cutting-edge visual design meets restrictive XR hardware limitations, working closely with product and development leads to push boundaries in immersive entertainment.
Location: London, UK
Why this role is remarkable:
- Be a foundational member defining the look, feel, and future of immersive entertainment.
- High impact role within a small, focused, well-funded team backed by top-tier VCs.
- Significant creative freedom to innovate and shape a new genre in gaming.
- Profile, analyze, and optimize all visual aspects for XR performance, focusing on mobile chipsets.
- Design, author, and maintain performant, stylized shaders using Unity's URP/Shader Graph or HLSL.
- Develop, test, and integrate dynamic real-time particle systems and shaders that react to music.
- 4+ years of experience as a Technical Artist in XR, games, or real-time graphics.
- Comfort working in a highly experimental, rapid-prototyping environment.
- Strong proficiency with the Unity engine, including asset workflows, scripting, and VFX systems.
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