Kintaro Games
Senior Game Designer
Kintaro GamesUkraine14 hours ago
Full-timeDesign, Art/Creative +1

We’re looking for an experienced Senior Game Designer to join our team. Your main responsibility will be to own gameplay features end-to-end: from concept and prototyping to implementation-ready specs, iteration, and polish. You will work closely with engineering, art, and production to ensure our gameplay systems are cohesive, scalable, and fun.

Requirements

  • 3+ years of game design experience (PC titles preferred)
  • Strong understanding of gameplay systems, level design fundamentals, and player psychology
  • Proven ability to design, test, and balance progression, retention, economy, and pacing
  • Excellent documentation skills: GDDs, feature specs, flowcharts, state diagrams, UX flows, wireframes
  • Solid knowledge of Unity (working with prefabs, scenes, scripting workflows, iteration loops)
  • Strong communication and collaboration skills (cross-discipline)

Nice to Have

  • Experience with open-world / sandbox / simulation games
  • Familiarity with UX/UI design and usability testing
  • Knowledge of telemetry, player funnels, and data-driven iteration
  • Experience with systemic AI / NPC behaviors, traffic/pedestrian systems, or living-world design
  • Shipped at least one commercial PC game in a design role

What You’ll Do

  • Own the design and delivery of core gameplay systems (feature planning → prototyping → tuning → polish)
  • Design and prototype interactive loops (player actions, tools, interactions, feedback, rewards)
  • Define and balance economy/progression: reward pacing, risk vs reward, sinks/sources, difficulty curves
  • Create clear design documentation: flowcharts, UI flows, gameplay specs, edge cases, acceptance criteria
  • Collaborate with engineering and art to ensure features are implementable, performant, and consistent
  • Run playtests, analyze feedback and telemetry, and iterate quickly
  • Maintain design quality across the project: consistency, usability, readability, player onboarding

Domain / Project Fit

  • Experience designing systemic sandbox gameplay (economy loops, risk/reward, emergent gameplay)
  • Designing interactions for vehicles + pedestrians + police/authority systems (chase, heat, escalation)
  • Building repeatable progression loops: safehouse upgrades, tools, reputation/heat, new districts, jobs/contracts
  • Comfortable designing hands-on interactions (inspection, counting, packaging, inventory handling, tools)


Key Skills

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