Kloth.me
Game Developer
Kloth.meIndia11 hours ago
Full-timeRemote FriendlyEngineering, Information Technology
Unity / Unreal Engine Developer — Real-Time 3D & Physics Systems

Location: India (Remote / Hybrid)

Experience: 2–4 years

Type: Full-time

About Kloth.me

Kloth.me is building the next generation of fit-intelligent fashion technology — helping people understand how clothes fit their bodies before they buy.

We work at the intersection of 3D geometry, real-time simulation, and AI, turning complex physical and visual systems into fast, intuitive product experiences.

This is not a traditional game studio role.

It’s a real-time 3D and physics systems role applied to a real-world problem at global scale.


Founding Team
  • Khanaz K A — Founder & CEO
  • 14 years in e-commerce; IIM Ahmedabad MBA.
  • 8.5 years at Amazon (Prime & Growth); ex-CPO at Simpl.
  • Prateek Chugh — Co-founder & CBO
  • Former sales & growth leader at OYO, Classplus, and Simpl.
  • One of the strongest go-to-market leaders in India.
  • Aditya Todi — Co-founder & CTO
  • IIIT Hyderabad alumnus; founding engineer across multiple startups.
  • A first-principles thinker with deep systems intuition.

  • The Role

    We’re hiring a Unity or Unreal Engine developer to help build and integrate real-time 3D simulation and physics-driven systems that visualize how digital objects interact with human bodies.

    You’ll work on engine-level systems that involve:

    • Integrating and extending built-in physics engines
    • Configuring soft-body / cloth-style simulations
    • Bridging approximate real-time physics with deterministic outputs
    • Supporting downstream AI and rendering pipelines

    The deeper intelligence and proprietary pipeline details will be shared after joining or under NDA.

    What You’ll Work On
    • Integrating and configuring physics systems within Unity or Unreal
    • (e.g., Chaos Cloth, custom constraints, collision layers, parameter tuning)
    • Building real-time 3D simulation pipelines that are stable, repeatable, and performant
    • Working with skeletal meshes, attachments, and runtime bindings
    • Extending engine physics behavior via:
    • Custom components
    • Constraint logic
    • Runtime parameter control
    • Tooling for inspection and debugging
    • Creating deterministic render outputs for internal use and downstream systems
    • Developing internal tools to inspect, debug, and iterate on physics-driven behavior
    • Collaborating closely with ML, product, and design teams
    What We’re Looking For
    • 2–4 years experience with Unity (C#) or Unreal Engine (Blueprints / C++)
    • Demonstrated experience integrating, tuning, or extending physics engines in production projects
    • Strong understanding of:
    • Runtime physics systems
    • Collision handling & constraints
    • Soft-body / cloth-like simulations
    • Camera, lighting, and rendering fundamentals
    • Ability to reason about performance vs realism tradeoffs
    • Comfort working in ambiguous, first-principles environments
    Nice to Have
    • Experience beyond games (simulation, visualization, XR, tools)
    • Prior work where physics output needed to be stable, explainable, or inspectable
    • Exposure to deterministic rendering or data-generation pipelines
    • Curiosity about applying real-time physics to non-entertainment domains
    Why Join Kloth.me
    • You’ll work on hard, novel systems, not commodity gameplay
    • Your work sits close to the core product and IP
    • You’ll have real ownership and autonomy
    • You’ll collaborate closely with founders and senior engineers
    • You’ll help define a new category at the intersection of 3D, physics, and AI
    • If you enjoy building and integrating real-time physics systems — and care about making them usable, debuggable, and production-ready — we’d love to talk.

    Key Skills

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