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Responsibilities
- Create high-quality 3D characters and creature animations for gameplay, cinematics, and cutscenes.
- Be able to create animations for visually stunning characters in both stylised and realistic styles.
- Work closely with Senior Animators, Riggers, Designers, and leads in bringing characters to life.
- Follow established animation pipelines, naming conventions, and file structures.
- Receive and integrate feedback effectively in iterative production cycles.
- Collaborate with other animators and designers to maintain visual consistency and quality.
- Take full ownership of all animations assigned and consistently meet delivery targets as set by the lead.
- 1 to 3 years of experience working as an animator in game or animation studios.
- A strong animation reel showcasing your skills.
- Proficiency in Maya.
- Experience working on atleast 1 published game.
- Good understanding of animation fundamentals and character performance.
- Ability to take directions, ask the right questions, and work in a team environment.
- Good communication and time management skills.
- Experience with 3D Rigging.
- Experience with Spine rigging and animation.
- Experience with Blender, Unreal and Unity.
- Familiarity with mocap workflows.
- Good knowledge of technical animation tools.
Key Skills
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