Playrix is one of the most successful mobile game development companies in the world. In terms of mobile application revenue, we rank first in Europe and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.
To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results.
That's why we're looking for top-level engineers ready to support and develop these practices with us.
Experience in C++ and/or game development is not at all necessary—we have an excellent adaptation system that facilitates a comfortable transition for beginners from Unity and other industries.
In each project we have the following areas:
- Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
- Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
- Match-3 and meta: working with graphics and basic mechanics of the game (adding new functionality, refactoring and optimization)
Tasks
- Program game mechanics and logic
- Design and review the architecture of features
- Program UI and visual effects
- Profile and optimize the game for memory and frame rate
- Mentor junior specialists
- Conduct code review
Our stack
- Languages: C++, and Lua and Python for single tasks
- Graphics: OpenGL ES and Metal
- Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)
- Advanced CI/CD, automated testing, code review processes and much more
- AI: Claude, Cursor, and Codex with configured repository rules, a growing catalog of specialized skills, and agentic modes for specific tasks. MCP integrations with internal infrastructure (GitHub, Asana, Amplitude, etc.). Agentic workflows cover the entire cycle—from generating game elements and automated tests to automatically creating and reviewing PRs
Required
- 4+ years of experience in developing commercial projects in C++
- Experience in developing projects released in production
- Architecture design experience
- An understanding of AI infrastructure and modern tools, and the ability to integrate them into the development process
Preferred
- Confident knowledge of modern C++ 14/17 standards, as well as STL
- Experience in game development
- Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)
- Experience developing for mobile platforms (iOS, Android)
- Experience working with computer graphics
How we work with AI:
- AI is an engineering standard on our team, not an option. We use it daily in development—from task decomposition and codebase navigation to writing and refactoring code, etc.
- Our engineers are always responsible for their results. Any generated code goes through the same checks as manually written code: reviews, tests, quality gates, and validation in the context of the product.
- AI empowers our engineers—it doesn't replace them. We expect that with the help of AI, engineers will be able to move through tasks faster, take on a larger volume of work, and solve complex problems more efficiently.
- We share practices that work within the team: good AI use cases, successful approaches, repository rules, and agentic workflows become part of the shared engineering environment.
- We continuously improve our approach. Tools change quickly, so we expect an interest in new AI capabilities and a readiness to suggest improvements if they genuinely increase development speed and quality.
We offer
- Tasks that require you to make effective and complex architectural decisions as well as opportunities to apply interesting programming approaches.
- The opportunity to advance your career and/or move between departments beyond just development (Project Management, marketing, etc.).
- An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user.
- The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.
Our perks
Flexibility at work.
For most positions we offer a flexible schedule, and employees can work from anywhere in the world. You can do your work however and wherever you like—we only evaluate your results.
Caring for health and well-being.
- We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
- We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
- We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education.
- We pay for participation in specialized conferences and courses and hold our own internal conferences.
- We cover foreign language courses.
Events and merch.
- We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
- We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
- We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.
By submitting a response to our vacancy, you acknowledge and accept that your personal data collected during interview process at Playrix will be processed in accordance with our Privacy Notice. You can send a request regarding your personal data at [email protected].
Key Skills
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- Posted
- May 12, 2026
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Ukraine
- Company
- Playrix
Industries
Categories
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3 roles aligned with this opportunity
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