PUGA Studios
Stylized 3D Environment Artist, Middle
PUGA StudiosUkraine1 day ago
Full-timeDesign, Art/Creative +1
Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.

Next Great Challenge Is Coming

We are looking for a talented and highly qualified 3D Stylized Environment Artist to bring unique and visually striking worlds to life! If you have experience and passion for creating immersive environments, hard surface assets, and weapons in a stylized aesthetic, we'd love to hear from you.

Superpowers

you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Good teamwork skills.
  • Intermediate English level and above

You’re a rockstar

if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Skills in CAD-modeling and Hard Surface work;
  • Skills in the creation of materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

As a part of Room 8

studio, you will

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets.
  • Be able to fully follow concepts and given style, correctly interpret them; sometimes be able to work with partially ready concept;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Create stylized textures in Substance Painter and hand-painted texturing;
  • Have a good understanding of the modular system for asset creation;
  • Create tiles and trims and work with multiple UV channels;

Join Us.

get even more!

  • Competitive financial reward;
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

Together we will bring games to the next level. Exactly with you.34253

Key Skills

Ranked by relevance