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Lead Expert Graphics Researcher & Developer - Game Rendering.
On-site in Dublin, Ireland
One of the largest telecommunications companies in the world, a global leader in providing information and communications solutions, is seeking an Expert Graphics Rendering Engineer/Researcher to lead and drive the future development in their Game Engine Team in Dublin
The candidate will take part in researching and co-developing a next-generation graphics engine, specifically engineered to improve the performance of mobile games and mobile GPU rendering algorithms
What you'll do:
- Lead a team developing real-time rendering systems.
- Coordinate with leadership on project planning, resource allocation and headcount.
- Provide guidance to leadership on the latest real-time rendering and gaming trends.
- Research and develop advanced real-time rendering pipelines, including material systems, programmable pipelines, and ShaderLab optimization.
- Identify key developments and trends in mobile computer graphics research from SIGGRAPH, Eurographics, EGSR, JCGT, i3D and many others, and propose novel solutions to key challenges in game engine graphics related fields to advance the state-of-the-art.
- Stay updated with emerging rendering technologies from commercial engines (e.g., ray tracing, Nanite) and propose innovative solutions. Devise a technical implementation plan based on these proposals and take responsibility for ensuring that it is successful and converted into production.
- Maintain communication with academia and industry partners with a focus on analysing potential benefits to product goals from collaboration.
- Collaborate with internal rendering teams to align technical innovation with production goals.
Key Requirements:
- Proven ability to lead teams to deliver large projects.
- 8+ years of experience with C/C++ with a proven ability to architect large-scale, maintainable system.
- 4+ years of experience with at least one modern graphics APIs in a commercial project (Metal/Direct3D 12/Vulkan).
- Strong Shader programming skills (HLSL/GLSL/Metal).
- Solid understanding of modern rendering techniques (ray tracing, global illumination, or GPU-driven rendering) and 3D math (linear algebra).
- Hands-on experience with Unity, Unreal 4/5, Godot or other game engines used for mobile games and relevant debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar.
- Strong communication and teamwork abilities.
Preferred Skills:
- Shipped titles are a heavy plus
- Prior experience with graphics development on Android or iOS is a heavy plus.
- Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines).
- Experience with data-oriented design and ECS.
- Ability to translate research paper ideas into working code and solve complex problems while considering end-user requirements.
- Metal and/or DX12 experience.
Interested? Apply directly through LinkedIn, or send your CV to [email protected]
Keywords:
Graphics / Rendering / Vulkan / Ray-tracing / C/C++ / API / Direct X / DX11 / DX12 / OpenGL / Metal / OpenCL
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