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We are looking for a Spine Animator who can breathe life into our world. As a core member of our art team, you will have a direct hand in defining our character animations and how our interface responds to the player. You will work alongside a team that values high-quality execution and iterative design, moving from early prototypes to a polished, global launch.
If you are a specialist in 2D skeletal animation who loves the challenge of making a UI feel "juicy" while giving characters a cinematic feel, this role offers the autonomy and creative runway to make a massive impact.
What You'll Do
- Character Animation: Create high-quality 2D animations for a diverse cast of characters using Esoteric Spine, focusing on weight, personality, and fluid movement
- UI & Motion Graphics: Design and implement dynamic UI animations and transitions that enhance the user experience, providing clear feedback and satisfying "game feel."
- Rigging & Skinning: Build efficient, flexible rigs and meshes that allow for expressive movement while remaining optimized for mobile performance
- Technical Integration: Work closely with engineers to integrate animations into Unity, ensuring technical constraints are met without sacrificing visual quality
- Optimization: Manage draw calls, texture atlases, and bone counts to ensure the game runs smoothly across a wide range of mobile devices
- Pipeline Collaboration: Partner with the Art Director and 2D Artists to ensure animations align with the established art style and IP guidelines
Requirements
What We're Looking For
- 3+ years of experience in 2D animation for games, with at least one shipped mobile title
- Mastery of Esoteric's Spine: You are an expert in rigging, weighted meshes, and the dopesheet
- Character Specialist: A deep understanding of traditional animation principles (squash and stretch, anticipation, staging) applied to 2D skeletal rigs
- UI Animation Expertise: Experience animating buttons, menus, and HUD elements to create a premium, responsive interface
- Unity Pipeline Proficiency: Experience working within Unity (Spine-Unity runtime), including an understanding of Animators, Controllers, and basic prefab management
- Problem Solver: Ability to look at a static UI mock-up or character concept and determine the best way to bring it to life technically and artistically
- Strong communication skills and the ability to stay organized and self-motivated in a fully remote environment
- VFX Skills: Experience creating 2D particles or hand-drawn FX to complement animations
- IP Experience: Previous work with licensed entertainment IPs and the ability to maintain strict brand consistency
- Motion Graphics: Proficiency in After Effects for pre-visualizing UI flows or marketing assets
Benefits
- Help build a new mobile game from concept to launch, not just maintain one
- Work on a globally recognized IP with real brand reach and growth potential
- Collaborate with a veteran-led studio that prizes creativity, experimentation, and player-first thinking
- High ownership, high visibility, and direct influence on how players engage with our product
- 100% remote, flexible work with a small, passionate, execution-focused team
- As we scale post-MVP, you'll play a key role in shaping our design culture and mentoring future designers
Key Skills
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