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Generalist Technical Artist (Senior or above)
Requisition ID
R025397
Job Description
This position available in Malmö/Sweden or Warsaw/Poland for On-Site Hybrid. For very experienced candidates with a proven track record of working remotely, WFH/Europe is a possibility.
Elsewhere Entertainment is looking for a Senior Technical Artist to join the development of a new IP.
Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining.
As a member of the Technical Art department, you’ll put your amazing skills to solving a wide range of challenges, including implementing artist tools, defining our pipeline and workflows, and optimizing storage and performance.
As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You’ll help us by…
- Supporting and improving content creation tools and workflows for our art team, including shaders, materials, rigging, animation, texturing, visual effects, lighting, and UI.
- Collaborating with artists and engineers to deliver innovative solutions that will help artists develop epic visual content.
- Maintain and improve multiple aspects of technical asset production: re-use, content density, performance, storage/memory requirements, etc.
- Anticipating challenges and risks and implementing innovative and preventative solutions.
- 4+ years of professional experience in the games industry working in technical art or closely related areas.
- Experience developing tools and pipelines for game content production.
- Experience with DCC tools (Maya, Blender, etc.)
- Comprehensive understanding of one or more scripting languages: Python, JavaScript, VEX, etc.
- In-depth knowledge of memory and performance impact from a content creation perspective.
- Experience writing and/or debugging shaders.
- Understanding of Physically Based Rendering systems and techniques.
- In-depth understanding of game engines, pipelines, and processes.
- Creativity in problem solving and a positive, respectful team-first attitude.
- Organization methods and the capability to meet agreed timelines.
- Experience working on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety.
- Proven leadership or managerial experience.
- Knowledge of Niagara (Unreal) or VFX Graph (Unity).
- Experience with Houdini or other procedural or simulation software.
- Experience with machine learning.
- Experience with OpenUSD, MaterialX and similar technologies.
- Experience working with consoles.
- Enjoyment of playing a variety of video game genres and titles.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere
Key Skills
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Join Elsewhere Entertainment and take your career to the next level!
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