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Position Overview
We are looking for a Senior 3D Animator who excels at creating expressive, stylized, gameplay-driven animation for our AA and AAA game projects built in Unity3D.
In This Role, You Will
- Create clear, readable, and characterful animations that support gameplay and player feedback
- Help establish animation workflows, build-made rigs, and production standards for stylized games
- Explore procedural and automated animation solutions suited for scalable and mobile-friendly pipelines
Responsibilities
Stylized Character Animation
- Create high-quality keyframe animations with strong posing, timing, and personality
- Focus on readability, exaggeration, and clarity for real-time gameplay
- Animate characters in ways that support player control, feedback, and responsiveness
- Collaborate with technical artists and riggers to help establish build-made rigs for stylized characters
- Validate rigs from an animator’s perspective and provide feedback to improve usability and deformation
- Contribute to defining animation standards, naming conventions, and export guidelines
- Implement animations directly in Unity3D using Animator Controllers, blend trees, and state machines
- Iterate on animation behavior in-engine to align with gameplay logic and design requirements
- Support animation-driven gameplay features and transitions
- Participate in research and experimentation around procedural or semi-automated animation workflows
- Explore potential use of Houdini and other tools to support scalable animation systems
- Contribute ideas for automation and efficiency within DCC-to-engine pipelines
- Adapt animation solutions to real-time and mobile constraints
- Ensure animations are optimized for performance, memory usage, and scalability
- Work closely with designers, programmers, character artists, and technical artists
- Iterate on animations based on gameplay feedback, technical constraints, and production needs
- Communicate intent and solutions clearly within a remote, agile workflow
Experience
- 5+ years of professional experience as a game animator
- Experience working on stylized AA or AAA game projects
- Strong animation reel focused on stylized, gameplay-ready character animation
- Clear examples of posing, timing, acting, and readability in real-time contexts
- Excellent understanding of keyframe animation principles
- Strong knowledge of game-ready rigs and real-time animation constraints
- Hands-on experience with Maya and/or Blender
- Proven experience implementing animation in Unity3D
- Understanding of how animation interacts with gameplay systems and player input
- Problem-solver attitude with the ability to adapt workflows to new challenges
- Interest in exploration, experimentation, and continuous improvement
- Fluent English and comfort working fully remote
- Experience with procedural animation or Houdini-based workflows
- Basic rigging or technical animation knowledge
- Experience adapting animation pipelines for mobile games
- Familiarity with DCC-driven tools or custom Unity animation solutions
- Experience working in distributed or fully remote teams
- Stylized AA and AAA game projects with strong artistic identity
- Fully remote work with core collaboration hours between 10:00 and 15:00 CET
- Stable full-time role with flexible contract options (employment or B2B)
- High creative and technical influence on animation pipelines and workflows
- Collaborative, experienced, and production-focused studio culture
- Competitive compensation and paid vacation
- Annual team retreats focused on alignment, learning, and team bonding
Key Skills
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