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Responsibilities:
- Developing high-quality 2D animations for game mechanics, UI, and UX feedback in Unity and Spine;
- Own animation quality from concept to final implementation in the product;
- Create and fine-tune VFX and particle systems to enhance clarity and emotional response;
- Collaborate closely with designers and product managers to solve product and UX problems through animation;
- Improve and maintain animation pipelines and best practices across various projects;
- Present, justify, and iterate on animation solutions based on feedback and product goals
- A minimum of 3 years of professional experience as a 2D Animator in Unity-based projects;
- Good experience with Spine;
- Excellent visual taste and a strong sense of timing, easing, and game feel;
- Solid understanding of how animation impacts usability, clarity, and player perception;
- Strong ownership and proactive approach: ability to initiate and drive improvements beyond given tasks, focusing on product quality and player experience;
- Ability to edit and prepare art assets for animation in Photoshop;
- Strong technical understanding of animation optimization and performance in Unity;
- Ability to work efficiently with a large volume of content without losing quality and consistency;
- Good market understanding
- Experience with DoTween;
- Experience with Visual Effect Graph;
- Basic or advanced shader development experience;
- Ability to create custom VFX sprites from scratch;
- Experience with 3D Animations
Besides the engaging tasks, support from experienced colleagues, challenge, and drive, we offer:
- High-end market salary with performance bonuses;
- All needed equipment;
- Regular company events and monthly Friday meetings;
- Social benefits (private medical cover, sports reimbursement, etc.);
- Paid vacations, sick days;
- English, Greek, and Polish online language classes;
- Reimbursement for education and professional development
Key Skills
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