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Responsibilities
- Develop a vertical slice or concept demo using Unity 3D or Unreal Engine, ensuring high visual and gameplay quality.
- Translate existing universe lore and narrative into engaging game mechanics and immersive environments.
- Collaborate with the IP creator and other freelancers to align the game’s tone, style, and mechanics with the established dark fantasy vision.
- Implement core gameplay systems, including combat, AI, and environmental interactions, suitable for a grimdark medieval setting.
- Optimize performance and ensure technical stability across platforms.
- Provide creative input on game design, mechanics, and user experience to enhance the overall project.
- Participate in regular remote meetings and provide progress updates.
- Proven experience developing video game vertical slices, demos, or full games, preferably in the dark fantasy or grimdark genre.
- Proficiency with Unity 3D or Unreal Engine, including asset integration, scripting, and optimization.
- Strong understanding of game design principles, especially for action-oriented or narrative-driven games.
- Ability to interpret and implement complex lore and world-building into gameplay elements.
- Excellent communication skills and ability to work collaboratively in a remote, freelance environment.
- Portfolio demonstrating relevant projects, particularly those with a dark, serious tone.
- Availability for either short-term or long-term collaboration, with openness to royalty-based revenue sharing for extended involvement.
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