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- Create and implement game-ready art assets for characters, environments, props, and UI.
- Integrate art assets into the game engine, including materials, shaders, animations, and prefabs.
- Support rapid prototyping by maintaining simple, efficient art workflows and tools.
- Collaborate with programmers and designers to ensure visuals support gameplay and player clarity.
- Optimize assets and resolve visual or performance issues across builds and playtests.
- Bachelor’s degree in a relevant field is preferred but not required.
- Proficiency with modern game engines (e.g., Unity or Unreal) and experience implementing art assets in-engine.
- Strong fundamentals in 3D art creation (models, textures, materials), with an understanding of game-ready asset constraints.
- Basic technical knowledge of shaders, lighting, materials, and animation setup.
- Ability to collaborate closely with programmers and designers to solve visual and technical challenges.
- Awareness of performance considerations such as draw calls, texture sizes, and asset optimization.
- Experience working on a commercial game or a portfolio of personal game projects is a plus.
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