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Position: Assistant Professor, Game Design
Tenure: Permanent
Location: University of Liverpool – Bengaluru
Reports to: Associate Dean (Head of Department) of Biomedical Sciences, Computer Science and Game Design, India Campus
About us:
Established in 1881, we are an internationally renowned Russell Group university recognised for our high quality teaching and research. We are consistently ranked as one of the best universities both nationally and globally, and the majority of our research is rated world leading or internationally excellent.This is the chance to be part of a once in a generation opportunity to build a globally recognised university in India, backed by the heritage and academic strength of the University of Liverpool. Shape minds, influence futures, and reimagine higher education for tomorrow.
Position Summary:
The University of Liverpool, India, Bengaluru seeks a qualified Lecturer in Game Design with sufficiently wide expertise to cover technical aspects (programming, game engines) as well as the visual, spatial, and sonic aspects of the discipline (Game Art, UX/UI, composition of music for games, sound recording). The role is full-time and includes teaching, administration and scholarship.
Assistant Professor in Game Design
The primary purpose of this role is to contribute to the delivery of high-quality teaching across undergraduate and future postgraduate Game Design programmes at the University of Liverpool’s India Campus. The successful candidate will have the opportunity to collaborate across disciplines and with industry, contributing to the University's research vision.
Key responsibilities and duties:
Teaching and Administrative
- To contribute to the design, development, delivery, assessment, and administration of undergraduate and postgraduate courses offered.
- To participate actively in the development and delivery of the School’s strategic and operational objectives.
- To undertake academic and administrative duties as assigned by your academic line manager.
- To contribute to ongoing curriculum enhancement, ensuring alignment with international academic standards, research advancements, and evolving industry needs.
- To engage with innovative, inclusive, and modern pedagogical approaches, implementing best practices in university teaching and learning.
- To supervise and support students directly, identifying learning needs, defining learning objectives, and maintaining a high standard of academic guidance and mentorship.
- To provide academic supervision for undergraduate dissertations.
- Lecturing, seminar teaching, workshop delivery and assessment relevant to Game Design in technical, artistic and creative contexts
Research
Develop collaborative research links with our academic staff in our home campus in Liverpool.
To prepare and submit manuscripts for publications in leading international conferences and journals.
Develop engagement with external partners.
Take responsibility for the supervision and training of postgraduate research students
Key responsibilities and duties:
- Lecturing, seminar teaching, workshop delivery and assessment relevant to Game Design in technical, artistic and creative contexts
- Undertaking relevant scholarship duties in Game Design
- In future years, supervision of independent and collaborative projects in Game Design
- Providing guidance to individual students as an Academic Advisor
- Working collegially across the team to provide an excellent student experience.
- In addition to the above, all University of Liverpool, India – Bengaluru staff are required to:
- Adhere to all University policies and procedures, completing all obligatory training and induction modules, including Equality & Diversity and Health & Safety.
- Respect confidentiality: all confidential information should be kept in confidence and not released to unauthorised persons.
- Participate in the University’s Professional Development Review scheme and take a proactive approach to own professional development.
- Demonstrate customer service excellence in dealing with all stakeholders.
- Embody and uphold the University’s Vision and Values.
Skills & Experience:
- Experience of delivering teaching and assessment as relevant to games and/or other audiovisual media (e.g. film) in a Higher Education context or equivalent
- Experience working and/or teaching about games industry
- Experience coding in languages relevant to teaching in Game Design and Computer Science
- The following experiences will be considered:
- Track record of teaching and assessment at postgraduate level
- Track record of design of modules or programmes at undergraduate level
- Track record of publications or other forms of scholarship
- PhD in a subject related to the post
- Undergraduate degree in Game Design, Game Art, Game Development, Computer Science, or another subject relevant to the post
- A Master’s degree in a subject relevant to the post (or relevant equivalent qualifications or professional experience)
- The possession of a formal teaching qualification (e.g. AFHEA, FHEA, PGCE) or a willingness to complete one as part of the post .
- Be able to demonstrate the ability to develop high quality research.
- Versatility to contribute to a wide range of Game Design-related modules across the programme, which should include capability in technical aspects (e.g. programming, game engines) as well as the visual, spatial, and sonic aspects of the discipline (e.g. Game Art, UX/UI, 3D modelling, composition of music for games, sound recording)
- High level of skill in software found in the undergraduate curriculum (e.g. Unreal, Unity) as well as 3D modelling software (e.g. Blender, Maya)
- Knowledge of theories and concepts related to games and audiovisual media, particularly with respect to visual and spatial aspects .
- Sufficient level of skill to teach at undergraduate level across Computer Science and Game Design
- Skills applicable to Virtual Learning Environments (e.g. Canvas or equivalent) to support student learning
- Proficiency in aspects of audio technology and creative practice, such as Digital Audio
- Workstations (e.g. Logic Pro, Ableton)
- Skills in computer-based music composition
- Knowledge of the gaming industry
Personal Attributes
Ability to work independently, manage multiple priorities, and contribute effectively to departmental and institutional goals.
Ability to work effectively with others in the planning, delivery, and assessment of teaching activity
Excellent interpersonal and communication skills
Ability to support the needs of a diverse cohort of student learners
Commitment to equality, diversity and inclusion
Disabilities and alternative formats
If you have any other requirements which will help you access the application or interview process or employment opportunities at the University, or if you require copies documentation in alternative formats, please email: [email protected] or [email protected]
Key Skills
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