European Tech Recruit
Staff Graphics Engineer - Tool Development
European Tech RecruitIreland13 hours ago
Full-timeEngineering, Information Technology +1

Staff Graphics Engineer – Tool Development | Cork (On-site)


Are you a Graphics specialist who loves deconstructing how frames are built? We are seeking a Staff Graphics Engineer to lead the development of world-class profiling and debugging tools for next-generation GPU architectures.


This isn't just a "tools" role—it’s a deep-dive graphics position. You will sit at the intersection of hardware design and software execution, building the ecosystem that allows global developers to squeeze every drop of performance out of the Snapdragon Adreno GPU.


The Challenge

  • Architect the Ecosystem: Design and develop the profiling and performance analysis tools that the world’s leading game studios and OEMs rely on.
  • Bridge the Gap: Collaborate directly with GPU Hardware and Software teams to validate performance on pre-silicon and next-gen designs.
  • Full-Stack Graphics: Work across the entire stack, from low-level driver instrumentation to high-level visualisation of GPU bottlenecks.
  • Shape the Future: Gain unique insights into next-gen hardware design and influence how developers optimise for ray tracing, mesh shading, and beyond.


Technical Profile

  • The Essentials: 5+ years of professional experience with a focus on high-performance C/C++ (though we also value proficiency in C#, Rust, or Go).
  • GPU Expert: A strong understanding of GPU hardware pipelines and modern graphics concepts.
  • The "Plus" List: Experience with modern APIs (Vulkan, DirectX, Metal) or Compute (OpenCL, CUDA). If you’ve built your own engine or worked extensively with Unity/Unreal at a low level, we want to talk to you.
  • Analysis Mindset: Familiarity with the "inner workings" of tools like RenderDoc, PIX, or Nsight.


Interested? Apply directly through LinkedIn, or send your CV to [email protected]


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