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Summary
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description
APPLE INC has the following available in Seattle, Washington. Utilize public and internal tools including Unity, Reality Composer Pro, Xcode to create, edit, improve 3D assets. Create and improve algorithms based on algorithm, data structures, and 3D math to improve visual effects and animations. Work closely with PMs, Designers on visual effects of current and next generation of first party apps of Vision Pro. Pay close attention to and maintain power and performance of first party apps of Vision Pro. Create and automate pipeline to improve power, performance, and testing efficiency. Review pull requests that relate to Swift, Objective-C, Visual Effects, Animation. Create tickets immediately after finding bugs, track tickets until closing. Communicate amount cross-functional teams. Contribute to software design discussions with proposals, written feedback on other proposals and active dialogue. Contribute to software reviews by reviewing pull requests authored by teammates and providing suggestions for testability, readability, maintainability and directly testing these changes. Contribute to pre-submission duties regularly to enable QA testing and successful submissions of new code into the shipping build. File appropriate bugs against Apple software that the employee does and does not directly work on to contribute to Apple software overall. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $149,240 - $210,100/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Minimum Qualifications
Apple accepts applications to this posting on an ongoing basis.
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description
APPLE INC has the following available in Seattle, Washington. Utilize public and internal tools including Unity, Reality Composer Pro, Xcode to create, edit, improve 3D assets. Create and improve algorithms based on algorithm, data structures, and 3D math to improve visual effects and animations. Work closely with PMs, Designers on visual effects of current and next generation of first party apps of Vision Pro. Pay close attention to and maintain power and performance of first party apps of Vision Pro. Create and automate pipeline to improve power, performance, and testing efficiency. Review pull requests that relate to Swift, Objective-C, Visual Effects, Animation. Create tickets immediately after finding bugs, track tickets until closing. Communicate amount cross-functional teams. Contribute to software design discussions with proposals, written feedback on other proposals and active dialogue. Contribute to software reviews by reviewing pull requests authored by teammates and providing suggestions for testability, readability, maintainability and directly testing these changes. Contribute to pre-submission duties regularly to enable QA testing and successful submissions of new code into the shipping build. File appropriate bugs against Apple software that the employee does and does not directly work on to contribute to Apple software overall. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $149,240 - $210,100/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Minimum Qualifications
- Master's degree or foreign equivalent in Computer Science, Computer and Information Technology, or a related field and 6 months of experience in the job offered or a related position.
- Experience and/or education must include:
- Using object-oriented languages for user experience including C++ and C#.
- Using multi-threaded application architecture including GCD and Actors to build performant and stable user applications.
- Debugging memory and threading issues that could arise in application development using tools including Visual Studio and Xcode memory and concurrency tools.
- Building 3D applications using ECS systems including Reality Kit or Unity.
- Maintaining code coverage through new unit testing of new features and extension of existing unit tests through frameworks including XCTest or MSTest.
- Tracking down experience regressions from code changes introduced outside of the user’s codebase effectively and efficiently using development framework plus source control such as Git and Perforce.
- Optimizing power, performance, quality and usability simultaneously using a combination of telemetry and tooling as part of CI/CD suite.
- Author, revise, and optimize shader programs using Metal or node based editors.
Apple accepts applications to this posting on an ongoing basis.
Key Skills
Ranked by relevance
3d
xcode
c
data structures
animation
composer
swift
unity
cicd
git
ecs
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- Posted
- Jan 29, 2026
- Type
- Full-time
- Level
- Entry
- Location
- Seattle
- Company
- Apple
Industries
Computers
Electronics Manufacturing
Categories
Engineering
Information Technology
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3 roles aligned with this opportunity
View Job Details
Related
Software Engineer II
2026-05-24
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View Job Details
Related
Full Stack Software Engineer, PLM & Quality
2026-05-26
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Related
DevOps Engineer
2026-05-24
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