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Title: Graphics Software Engineer / Unity 3D Developer Contractor
Location: Redmond, WA, USA
This is a contractor position based in the Redmond office, WA, USA.
- Key Responsibilities:
- Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
- Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
- Build automation framework for graphics system analysis
- Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Minimum Qualifications
- Background in Unity or Unreal gaming engines with script and shader programming experience
- Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
- Strong experience in 3D graphics development, execution and profiling
- Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
- Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
- BS in Computer Science/Engineering or equivalent
Preferred Qualifications
- C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D
- GPU Shader programming experience, like GLSL,HLSL, etc.
- Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
- Experience with analyzing graphics pipeline performance in mobile, PC or game console Products
- Background in Unity content generation pipeline
- Ability to operate autonomously, with only high-level direction
Key Skills
Ranked by relevance
unity
3d
c
prototyping
python
vulkan
opengl
perl
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- Posted
- Feb 03, 2026
- Type
- Contract
- Level
- Mid-Senior
- Location
- Redmond
- Company
- BCforward
Industries
IT Services
IT Consulting
Categories
Information Technology
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