Platform: PC / Steam
Engine: Unity
Availability: Full-time or Part-time (Remote)
Quick Note About Compensation This role works on a revenue-share basis rather than a monthly salary. We’re a new, small studio developing our first three PC games for the Steam platform, and we prefer a simple, transparent model:
- You contribute to the project →
- Once the game launches →
- You receive your agreed share of the revenue.
It’s not a co-founder offer, not a large equity stake — just a straightforward, honest collaboration for artists who enjoy building games with a small, dedicated team. If that sounds reasonable, keep reading.
About Us
We are TINK TEAM LTD, a UK-based technology company and an independent game development studio.
We are currently developing three separate PC game projects in parallel, focusing on high-quality 3D gameplay, and modern Unity workflows.
To support this structure, we are hiring three 3D Game Artists, each responsible for leading the visual direction of one project.
Role Overview
Each 3D Game Artist will take ownership of the visual pipeline and art quality of one game project, collaborating with developers and artists to ensure consistency, performance, and strong artistic direction.
This role is open to Full-time or Part-time remote collaboration.
Key Responsibilities
• Define and maintain visual style and art quality for your assigned project
• Lead asset production across characters, environments, and props
• Establish optimized art pipelines for PC/Steam releases
• Supervise Unity asset integration and performance targets
• Guide lighting, materials, shaders, and scene presentation
• Support animation and cinematic presentation workflows
• Optimize performance (LODs, draw calls, materials, scene setup)
• Collaborate with developers to balance visual quality and runtime performance
• Support marketing assets such as gameplay videos and trailers
Required Qualifications
• 3+ years of professional experience in 3D game development
• Experience shipping at least one commercial game title
• Strong real-time portfolio demonstrating game-ready assets and scenes
• Advanced experience with Unity (URP/HDRP, lighting, shaders, materials)
• Strong understanding of performance optimization
• Experience guiding or mentoring artists or pipelines
Nice to Have
• Experience with Cinemachine & Timeline
• Knowledge of VFX and particle workflows
• Experience working in indie or small teams
How to Apply
If you enjoy indie game development and want to lead the visual direction of a new PC title, we’d love to hear from you.
Please contact us via WhatsApp and share your portfolio/showreel, along with your preferred engagement type (Full-time or Part-time).
Contact (WhatsApp): +44 7356 039670
Key Skills
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- Posted
- Feb 08, 2026
- Type
- Contract
- Level
- Mid-Senior
- Location
- England
- Company
- TINK TEAM LTD.
Industries
Categories
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