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Job Description
Miniclip is looking for a Game Designer to join our Lisbon (PT) Studio. This is an exciting role working with a leading digital games and entertainment company. You will focus on economy, progression, LiveOps systems, and monetisation design for free-to-play mobile games, using data and iteration to improve player engagement, retention, and revenue.
What will you be doing at Miniclip?
Miniclip is a global leader in games and one of the world's biggest developers and publishers of mobile games, with a mission of unleashing the gamer in everyone. It distributes highly engaging games to a global audience of over 450 million monthly and 70 million daily active users across mobile, PC, console, social, and online platforms. Operating in 15 countries, Miniclip develops and launches games in multiple categories across its 22 studios.
Founded in 2001 with an internationally recognised brand name, Miniclip has successfully grown a global audience across 195 countries and six continents. It has a unique understanding of the games space, developing and distributing a strong portfolio of over 60 high-quality mobile games globally.
To date, Miniclip’s studios and companies have generated more than 10.5 billion downloads, including the following games 8 Ball Pool, Subway Surfers, Golf Battle, Football Strike, Carrom Pool, OSM - Online Soccer Manager™, Football Rivals , Pure Sniper , Puzzle Page™, Head Ball 2, Motorsport Manager, Darts of Fury, Ultimate Golf, Mini Football, Triple Match 3D™, Agar.io, PowerWash Simulator, Sudoku.com™, and We Are Warriors™.
https//miniclip.com/
Miniclip is looking for a Game Designer to join our Lisbon (PT) Studio. This is an exciting role working with a leading digital games and entertainment company. You will focus on economy, progression, LiveOps systems, and monetisation design for free-to-play mobile games, using data and iteration to improve player engagement, retention, and revenue.
What will you be doing at Miniclip?
- Own and evolve core economy & progression systems (sources/sinks, pacing, balancing, inflation control, multi-currency setups).
- Build and iterate LiveOps systems (event structures, calendars, reward tracks, recurring loops) that drive engagement, retention, and monetisation.
- Use analytics and experimentation to guide design decisions (KPIs, cohorts, player segmentation, A/B tests, post-release tuning).
- Collaborate across disciplines (Product, Analytics, Engineering, Art, QA) to take systems from concept to implementation and live iteration.
- Contribute to product planning across the lifecycle prototyping, production and live operations - delivering high-impact updates and improvements to live titles.
- Help identify and deconstruct new market opportunities and player needs, staying at the cutting edge of mobile F2P design.
- Partner with Engineering to ensure systems are robust, configurable, and LiveOps-friendly (tooling, remote config/tuning, live iteration support).
- Work closely with Product and Analytics to define hypotheses, interpret results, and translate insights into design actions.
- Present and articulate designs clearly, aligning teams around goals, constraints, and trade-offs.
- Support the wider team with subject-matter expertise in F2P economy, systems, LiveOps and monetisation design.
- Proven experience in systems design, economy design, monetisation design, and LiveOps on free-to-play mobile games (scope and ownership level appropriate for mid → senior).
- Strong understanding of complex economies (multi-currency, progression, rewards, sinks/sources) and how to balance them over time.
- Solid knowledge of mobile F2P design techniques to drive engagement, retention, and monetisation.
- Comfortable working with game analytics and turning data into actionable design decisions (including experiment-driven iteration).
- Strong grasp of mobile user experience and ability to empathise with different player types and motivations.
- Creative problem solver with the ability to design clear, scalable systems and communicate them through high-quality documentation.
- Self-critical and iterative mindset able to evaluate trade-offs, improve solutions, and collaborate effectively.
- Hands-on experience with Unity and/or proprietary tools/editors for implementing and tuning game systems.
- Strong spreadsheet / simulation skills for economy modelling and balancing.
- Experience running LiveOps at scale (segmentation, personalization, long-term event planning, content cadence).
Miniclip is a global leader in games and one of the world's biggest developers and publishers of mobile games, with a mission of unleashing the gamer in everyone. It distributes highly engaging games to a global audience of over 450 million monthly and 70 million daily active users across mobile, PC, console, social, and online platforms. Operating in 15 countries, Miniclip develops and launches games in multiple categories across its 22 studios.
Founded in 2001 with an internationally recognised brand name, Miniclip has successfully grown a global audience across 195 countries and six continents. It has a unique understanding of the games space, developing and distributing a strong portfolio of over 60 high-quality mobile games globally.
To date, Miniclip’s studios and companies have generated more than 10.5 billion downloads, including the following games 8 Ball Pool, Subway Surfers, Golf Battle, Football Strike, Carrom Pool, OSM - Online Soccer Manager™, Football Rivals , Pure Sniper , Puzzle Page™, Head Ball 2, Motorsport Manager, Darts of Fury, Ultimate Golf, Mini Football, Triple Match 3D™, Agar.io, PowerWash Simulator, Sudoku.com™, and We Are Warriors™.
https//miniclip.com/
Key Skills
Ranked by relevance
prototyping
simulation
unity
3d
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- Posted
- Feb 10, 2026
- Type
- Full-time
- Level
- Entry
- Location
- Lisbon
- Company
- Miniclip
Industries
Entertainment Providers
Categories
Design
Art/Creative
Information Technology
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3 roles aligned with this opportunity
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Principal Game Designer (Core Gameplay) - Hole.io
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Level Designer - Puzzle Games
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