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The role
As Senior Level Designer you’ll design and build engaging spaces and experiences using our proprietary engine to primarily compose layouts and complement them with lighter scripting. Close collaboration with Art, Narrative and other Design disciplines (i.e. Mission, World and Game Design) is needed to realise the vision of the game and to deliver locations that balance visuals and gameplay requirements equally.
[Please note that this is a fixed term employment, with end date being March 31st 2027]
What You'll Do
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How To Apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.
As Senior Level Designer you’ll design and build engaging spaces and experiences using our proprietary engine to primarily compose layouts and complement them with lighter scripting. Close collaboration with Art, Narrative and other Design disciplines (i.e. Mission, World and Game Design) is needed to realise the vision of the game and to deliver locations that balance visuals and gameplay requirements equally.
[Please note that this is a fixed term employment, with end date being March 31st 2027]
What You'll Do
- Designing, building and iterating on locations, encounter spaces and key story destinations in the world. From planning to final quality.
- Working according to defined gameplay metrics to accommodate for fluid traversal and highly interactable combat in your levels.
- Typical tasks include: Scripting and tweaking templates (for activities, enemy/combat setups, NPC behaviour)
- Help identify problems and improve workflows both with the toolset and content pipeline/production (i.e. structure/building prefabs, asset collections, setting up layout and scripting templates etc.)
- You have a good understanding of how to build for emergent situations and support systemic gameplay systems with your layouts. Building for player opportunities and multiple possible approaches instead of one predefined solution.
- You have great understanding of dependencies and associated workflows of other departments
- Highly proficient with 3D level design tools and familiar with visual scripting workflows.
- You have previous experience working as a Level Designer in the game industry, ideally having worked on an open-world title.
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How To Apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.
Key Skills
Ranked by relevance
designer
3d
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Login to Apply
- Posted
- Feb 20, 2026
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Stockholm
- Company
- Avalanche Studios Group
Industries
Computer Games
Categories
Design
Art/Creative
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Level Designer(AAA)
2026-05-21
Full-time
Not Applicable
Ukraine
Computer Games
Design
View Job Details
Related
UX Technical Designer
2026-05-23
Full-time
Not Applicable
Sweden
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Design
View Job Details
Related
Senior UI Artist | Unannounced title, New Games
2026-05-21
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