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Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description
APPLE INC has the following available in Boulder, Colorado. Design, implement and test novel AR/VR animation features running over several Apple device types, including their APls. Utilize real-time physics-based simulation techniques, including rigid and soft bodies, and collision handling. Design, assess and implement related novel features. Maintain a detail-oriented approach to planning, execution, and maintenance of large codebases. Drive results in a fast-paced and agile organization. Write and maintain a clear, extensible, maintainable, and effective APls. Profile and document the usage of the API for first- and third-party customers. Set up infrastructure to run the unit tests automatically on each software engineering change. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $146,058 - $199,000/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Minimum Qualifications
- 3 years of experience in the job offered or related occupation required for the position.
- 3 years of experience with each of the following skills is required:
- Developing real-time 3D, physics-based animation systems using parallel GPU programming (CUDA, Metal, or compute shaders) to simulate rigid bodies, soft bodies, and collision handling.
- Creating high-performance static libraries and dynamic frameworks and integrating native animation systems into third-party game engines including Unreal Engine and Unity.
- Designing and implementing test automation tool chains for physics-based animation, with reporting and visualization of test results to ensure visual fidelity, reliability, and performance.
- Performing and maintaining stress tests, smoke tests, regression tests, integration tests, and long-duration tests focused on animation systems and collision response.
- Conducting in-depth code reviews and architectural assessments of physics and animation modules, providing actionable feedback to ensure maintainability and performance.
- Writing and maintaining tools and building scripts using shell scripting, Git workflows, and object-oriented programming principles including C++, Python, or similar.
- Profiling and optimizing CPU or GPU performance for real-time simulation and animation pipelines, using tools including GPU debuggers.
Apple accepts applications to this posting on an ongoing basis.
Key Skills
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