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Position: Software Engineer III
Type: Full-time position
Compensation: $75-$105 per hour
Location: Redmond, WA, USA
Commitment: 10–40 hours/week
Role Responsibilities
Type: Full-time position
Compensation: $75-$105 per hour
Location: Redmond, WA, USA
Commitment: 10–40 hours/week
Role Responsibilities
- Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration)
- Build interactive features such as input handling (controllers, hands, action sets, haptics)
- Build scene/interaction systems (grabbing, ray interactions, UI in 3D)
- Implement rendering and performance optimizations (frame pacing, latency-sensitive updates)
- Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions)
- Create clean, testable code and contribute to basic CI/build scripts as needed
- Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes
- Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs
- Professional software development experience or equivalent
- Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization)
- Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions)
- Strong C/C++ and/or C# skills, plus solid debugging skills
- Experience with a real-time engine or framework such as Unity (C#) and OpenXR plugin ecosystem, Unreal (C++) XR pipeline, or custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
- Understanding of rendering/performance constraints for XR (FPS targets, GPU/CPU bottlenecks, latency)
- Shipped at least one OpenXR-based app or feature to production
- Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions)
- Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers)
- Android XR experience (Gradle, NDK, JNI) or low-level platform integration
- Experience building reusable components/frameworks for XR interaction or app scaffolding
- Upload resume
- Interview (15 min)
- Submit form
Key Skills
Ranked by relevance
c
simulation
gradle
unity
ui
3d
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- Posted
- Mar 02, 2026
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Redmond
- Company
- Crossing Hurdles
Industries
Software Development
IT Services
IT Consulting
Strategic Management Services
Categories
Engineering
Information Technology
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