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As a Technical Artist, you will be part of the full creative pipeline. Your job is to build both new and support existing features within our games. You will be working and collaborating with the Development, Art and Animation departments, and be a full participant in the product lifecycle and pipeline. You'll be building both UI and Gameplay features in Unity with specific technical requirements from all departments related to the features lifecycle. You’ll be in charge of creating the skeleton infrastructure that leads to the features support in both Development and Animation and also in charge of implementing the final design and visual aspect of the feature.
Requirements:
Requirements
Requirements:
Requirements
- Unity (strong): build/maintain UI + gameplay features, implement the final visuals, and set up the supporting “skeleton” infrastructure that connects Dev + Animation needs.
- Photoshop (advanced): heavy day-to-day use for production art implementation.
- Art & Animation pipelines: solid understanding of workflows (how assets move from art/animation into the game).
- Programming mindset: comfortable working with technical logic/infrastructure and collaborating on technical solutions (not necessarily a pure engineer, but must “speak code”).
- Optimization for mobile/game size: proven ability to reduce memory/size (e.g., 9-slicing, efficient UI/art setup).
- 3D tools: Blender preferred (or Maya).
- Experience: 2+ years in the gaming industry.
Key Skills
Ranked by relevance
animation
ui
blender
unity
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- Posted
- Mar 02, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Kyiv
- Company
- Commit
Industries
Software Development
Categories
Design
Art/Creative
Information Technology
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