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We would like to welcome you to join the N-iX Games. As a game designer in our team, you would be responsible for creating, documenting and improving exciting game mechanics. There will be creative work - story, mechanics, art style, as well as technical design - correct and useful documentation, game balancing, monetization, analysis of player behavior and a lot more, so prepare to sink deep into the design space, where there are no limits. Remember, that you would a part of the team, so fluent and effective communication with other team members would be a crucial part of the job. Be prepared to create exciting and engaging gameplay for millions of players!
Responsibilities:
- Game & asset leadership: Own the end-to-end design and delivery of educational games and their supporting assets, from concept and prototyping through to implementation and QA.
- Design direction: Define and guide the creative and technical direction of games, ensuring visual and interaction quality align with standards for accessibility, brand, and educational outcomes.
- Asset strategy & scalability: Oversee asset creation workflows and pipelines, ensuring all visuals are optimised for maximum performance on the desired platform. Lead the development of reusable systems and libraries that support scalable production.
- Cross-functional collaboration: Work closely with animators, illustrators, product designers, engineers, and educators to ensure cohesive, production-ready experiences that meet learning goals and creative expectations.
- Creative quality & consistency: Review and provide feedback on game and asset outputs, ensuring all deliverables maintain visual polish, usability, and alignment with our design principles.
- Workflow improvement: Identify, propose, and implement process enhancements that improve efficiency, collaboration, and overall team productivity.
- Mentoring & leadership: Support and guide game designers and asset creators through regular feedback, project direction, and skill development. Foster a positive, collaborative team culture.
- Stakeholder alignment: Communicate plans, milestones, and challenges effectively to stakeholders, leadership and partner teams, ensuring clarity on priorities, timelines, and resourcing needs.
- 5-7 years of experience in game production, with at least 3 spent on managing a creative team.
- Proven experience shipping games or interactive educational products on web and/or mobile.
- Excellent grasp of user experience and accessibility principles in games.
- Strong understanding of 2D asset pipelines, file optimisation, and lightweight game development workflows.
- Proficiency with illustration and asset creation tools (e.g. Adobe Illustrator, Photoshop).
- Familiarity with Unity, Godot, or similar 2D engines.
- Experience managing or mentoring designers and artists.
- Strong communication and organisational skills, comfortable balancing creative and operational priorities.
- Familiarity with Jira, Trello, or other production management tools.
- English level - Upper-intermediate+
- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
- not applicable for freelancers
Key Skills
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