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Project Description:
We are looking for an experienced UE Technical Artist with the ability to integrate and contribute to the Art team improving our content quality. As the bridge between designers and programmers you will help to ensure performance, consistency, and workflow of variety of projects. Proven experience in Unreal Engine, technical expertise with Maya / Max / Blender are certainly of benefit.
Responsibilities:
At least 1 year of proven experience in UE 5
Strong understanding of Unreal Engine and the art creation process
Proficiency in shader/material development
Proficiency in scripting
Strong problem-solving and troubleshooting skills
Mandatory Skills Description:
At least 1 year of proven experience in Unreal Engine 5
Experience with Nanite and Lumen
A comprehensive understanding of technical aspects in Unreal Engine
Experience in environment setup and content optimization
Experience with Blueprints setup
Ability to consistently resolve issues from visual and technical perspective
Awareness of game engine budgets, limits, and memory constraints in online games
Portfolio showcasing your proficiency within the craft (Level/Environment Art)
Nice-to-Have Skills Description:
Some proficiency programming in C++
Advanced Shader Development
Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya)
Having a portfolio / announced projects
Responsible time management skills
Key Skills
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