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Minimum qualifications:
Responsibilities
- Bachelor’s degree or equivalent practical experience.
- 2 years of experience in low level systems programming languages (e.g., C++ or C), or 1 year of experience with an advanced degree.
- 2 years of experience working with embedded operating systems.
- Experience writing low-level graphics Application Programming Interface (API) code.
- 2 years of experience with data structures or algorithms.
- Experience writing low-level graphics API code.
- Experience with C or C++.
- Experience analyzing GPU-accelerated applications like games, image processing, or GPGPU applications
- Experience in writing or contributing to graphics drivers and knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
Responsibilities
- Develop Graphics Processing Unit (GPU) graphics and compute technologies spanning the full GPU software stack.
- Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
- Evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
- Advise Android and Pixel leadership on performance and feature opportunities in graphics software and scope solutions with partner teams inside and outside Google.
Key Skills
Ranked by relevance
c
artificial intelligence
natural language processing
distributed computing
data structures
embedded
storage
android
vulkan
opengl
ui
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- Posted
- Mar 13, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- London
- Company
Industries
Information Services
Technology
Information
Internet
Categories
Information Technology
Engineering
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3 roles aligned with this opportunity
View Job Details
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Software Engineer III, Wear Core Platform
2026-05-20
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Information Services
Information Technology
View Job Details
Related
Software Engineer III, Chrome Web Store
2026-05-26
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Poland
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View Job Details
Related
Software Engineer III, YouTube Streaming Trust and Safety
2026-05-20
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