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Guerrilla

Senior Technical Artist [Decima]

Guerrilla
Netherlands · Full-time · Mid-Senior

Guerrilla is looking for a Technical Artist to help build and maintain sample content for our game engine, Decima. This content will be used by studios to evaluate and learn about Decima, by new hires to learn how to successfully create content in their domain, and by Decima engineers to show off new capabilities of the engine.


This role is unique in the industry where you will build samples that span a diverse range of technical and artistic content. It will be perfect for someone who enjoys teaching others and enjoys exploring all parts of the game development pipeline. The work you do will contribute insights into how best we can continue improving the quality of an engine used by multiple industry leading studios.


Who We Are

At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.

Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.

We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.


What You Will Do

In this role, you will:

  • Be responsible for the overall structure of the project that contains sample content.
  • Ensure sample content is kept relevant, maintained, and iteratively improved.
  • Collaborate with artists, designers, and engineers throughout the studio to assemble sample content that covers various areas and features of Decima.
  • Work with technical writers to build learning material to complement sample content.
  • Provide feedback to engineers and designers about usability and quality issues in their areas.


Who You Are

  • You have a proven history of working within the games industry either making AAA titles or building sample content for other major engines in the industry.
  • Ideally you have experience building content used for creating feature demos or as onboarding experiences.
  • You have demonstrable experience in content wrangling, and workflow/pipeline management.
  • You have a strong understanding of game development concepts, pipelines, and workflows.
  • You have experience with Python, C++, or similar languages
  • You take ownership over your work, and are motivated to deliver quality results
  • You enjoy collaborating with others and creating cross-department solutions


Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:

  • CV
  • Cover Letter


At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Key Skills

Ranked by relevance

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Posted
Dec 17, 2024
Type
Full-time
Level
Mid-Senior
Location
Amsterdam
Company
Guerrilla

Industries

Computer Games

Categories

Art/Creative

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