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Start: ASAP
Length: 6 months with possible extension
Location: Stockholm on-site 3-4 days per week
You will be working in a team that is primarily responsible for the business logic around progression‑related, player‑specific metagame functionality in our clients’ games, such as the battle pass, quests, and leaderboards. They therefore also own the management of player inventories and in‑game purchases.
Requirements
- 5+ years of experience with scalable backend systems in Golang
- Some experience with Kubernetes, Terraform, and GCP (specifically Spanner)
- Some experience with C++ and Unreal, or another game engine
Key Skills
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