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Responsibilities:
- Strong portfolio demonstrating proficiency in 3D character modelling, texturing, and animation
- Proficiency in industry-standard software such as Maya, ZBrush and Blender
- Knowledge in photoshop, Substance designer and Painter
- Knowledge of anatomy, proportion, and character design principles
- Understanding of technical requirements for character models in video games, including polycount, topology, and UV mapping
- Ability to create both realistic and stylized character models
- Strong artistic and creative skills, with an eye for detail and aesthetics
- Excellent communication and collaboration skills to work effectively in a team environment
- Ability to manage time and meet deadlines
- Passion for video games and knowledge of different game genres and art styles
- Above 3 years of experience as a Character Artist
- Strong portfolio showcasing character modeling and texturing skills
- Proficiency in tools such as:
- ZBrush / Blender / Autodesk Maya
- Substance Painter / Substance Designer
- Photoshop or equivalent tools
- Solid understanding of human and creature anatomy, proportions, and forms
- Knowledge of PBR workflows and real-time rendering
- Experience with game engines (Unity / Unreal Engine) is a plus
- Understanding of rigging requirements and animation pipelines
- Strong attention to detail and ability to meet deadlines
- 28 days in a year of paid time off
- Regular team engagement events
- Work with a passionate team
- Eligibility for employee stock options
- Work From Home
- Paid Time Off (Vacation, Sick & Public Holidays)
- Health Care Plan (Medical, Dental & Vision)
- Family Leave (Maternity, Paternity)
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
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