Apple
Software Engineer - Creative Imaging Apps
AppleLithuania13 hours ago
Full-timeEngineering, Information Technology
Summary

Pixelmator builds professional creative tools designed exclusively for Apple platforms. Our applications combine precision, performance, and intuitive design to empower photographers, designers, and visual storytellers around the world.

We are looking for a highly motivated and experienced Software Engineer to help design and ship advanced imaging capabilities across macOS and iOS. This role requires strong Apple platform expertise and a passion for performance-sensitive systems.

Description

As a Software Engineer on the Creative Imaging Applications team, you will design,develop, and ship user interface features that power Pixelmator Pro. You will work on building intuitive, responsive, and visually refined UI across macOS and iOS, crafting complex editing workflows, panels, and controls that feel native, fluid, and performant on Apple devices. You’ll collaborate closely with design to translate sophisticated creative tools into elegant, accessible user experiences.

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between and €71,500 & €135,600 and your base pay will depend on your skills, qualifications, experience, and location.

Responsibilities

  • Design and implement new product features with a focus on performance, scalability, and maintainability
  • Improve and modernize core subsystems using modern Swift paradigms
  • Collaborate closely with design, QA, and product teams to deliver polished user experiences
  • Leverage AI-assisted development tools to accelerate implementation and maintain high engineering standards
  • Contribute to internal tooling, automation workflows, and intelligent engineering systems
  • This role offers the opportunity to work on sophisticated creative tools while influencing long-term architectural direction.

Minimum Qualifications

  • Strong proficiency in Swift and Apple platform development
  • Experience building and shipping macOS and/or iOS applications
  • Solid knowledge of AppKit, UIKit, and/or SwiftUI
  • Experience with graphics/rendering technologies (Core Image, Core Graphics, Metal preferred)
  • Strong understanding of multithreading, Swift Concurrency, and memory management
  • Experience designing maintainable, testable, and scalable systems
  • Proficiency with Xcode, Instruments, and debugging/profiling tools

Preferred Qualifications

  • Bachelor’s degree in Computer Science, Engineering, or equivalent experience
  • Experience developing creative, professional, or performance-sensitive applications
  • Background in image processing, color science, compositing, or RAW workflows
  • Metal shader development or GPU pipeline experience
  • Experience migrating Objective-C codebases to Swift
  • Experience integrating AI-powered features into production applications
  • Experience developing CLI tools to enhance developer productivity
  • Strong automated testing practices (unit, UI, performance testing)
  • Proven ability to investigate complex technical issues and drive resolution
  • Excellent collaboration and communication skills
  • Practical, responsible use of AI-assisted development tools to improve code quality and productivity

Key Skills

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