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Summary
Pixelmator builds professional creative tools designed exclusively for Apple platforms. Our applications combine precision, performance, and intuitive design to empower photographers, designers, and visual storytellers around the world. We are seeking an experienced Graphics Software Engineer to design and develop high-performance rendering systems and advanced imaging technologies that power Pixelmator Pro across macOS and iOS. This role requires deep graphics expertise, strong Apple platform knowledge, and a passion for building performance-sensitive creative software
Description
As a Graphics Software Engineer at Pixelmator, you will design, implement, and optimize the rendering architecture that powers advanced image editing features. You will work on GPU-accelerated pipelines, non-destructive editing systems, and real-time image processing workflows that push Apple hardware to its limits.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between and €71,500 & €135,600 and your base pay will depend on your skills, qualifications, experience, and location.
Responsibilities
Pixelmator builds professional creative tools designed exclusively for Apple platforms. Our applications combine precision, performance, and intuitive design to empower photographers, designers, and visual storytellers around the world. We are seeking an experienced Graphics Software Engineer to design and develop high-performance rendering systems and advanced imaging technologies that power Pixelmator Pro across macOS and iOS. This role requires deep graphics expertise, strong Apple platform knowledge, and a passion for building performance-sensitive creative software
Description
As a Graphics Software Engineer at Pixelmator, you will design, implement, and optimize the rendering architecture that powers advanced image editing features. You will work on GPU-accelerated pipelines, non-destructive editing systems, and real-time image processing workflows that push Apple hardware to its limits.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between and €71,500 & €135,600 and your base pay will depend on your skills, qualifications, experience, and location.
Responsibilities
- Design and implement high-performance rendering systems using Core Image, CoreGraphics, and Metal
- Optimize GPU and CPU performance across macOS and iOS devices
- Develop scalable, non-destructive editing pipelines
- Improve memory efficiency and real-time responsiveness in complex documents
- Collaborate closely with UI, product, and QA teams to ensure smooth and predictable visual behavior
- Use AI-assisted development tools responsibly to improve productivity and maintain engineering rigor
- Contribute to internal graphics tooling, debugging utilities, and performanceinstrumentation
- This role offers the opportunity to work at the intersection of graphics engineering andcreative software, influencing the technical direction of our rendering architecture.
- Comprehensive experience of software engineering
- Strong proficiency in Swift (Objective-C experience is a plus)
- Deep understanding of graphics and rendering systems
- Experience with Metal and/or Core Image, Core Graphics
- Strong knowledge of GPU pipelines and performance optimization
- Experience designing scalable, maintainable systems
- Bachelor’s degree in Computer Science, Engineering, or equivalent experience
- Experience with multithreading and Swift Concurrency
- Strong debugging and profiling skills (Instruments, GPU Frame Debugger)Graphics Software Engineer, Creative Imaging Apps
- Experience developing creative, professional, or performance-critical applications
- Background in image processing, color science, compositing, or RAW pipelines
- Advanced Metal shader development experience
- Experience building real-time rendering or preview systems
- Experience with motion graphics, animation systems, or timeline-based editing tools
- Experience with video processing pipelines (AVFoundation, video codecs, frameprocessing)
- Experience integrating AI-driven image processing features
- Strong automated testing practices for performance-sensitive systems
- Experience with motion graphics frameworks or animation engines
- Experience working with video effects, frame-by-frame processing, or GPU-accelerated video filters
- Familiarity with timeline architectures or layered compositing systems
- Experience optimizing real-time visual effects
Key Skills
Ranked by relevance
motion graphics
compositing
animation
swift
ios
ai
shader development
ui
c
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- Posted
- Mar 26, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Vilnius
- Company
- Apple
Industries
Computers
Electronics Manufacturing
Categories
Engineering
Information Technology
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3 roles aligned with this opportunity
View Job Details
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2026-05-24
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